Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\skeletalanimation\md6util.h
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// Recovered logical types: 5
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 1870; PDB kind: unknown.
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enum idMD6Util::<unnamed_tag> : __int32
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{
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FRAME_FIRST = 0x0,
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FRAME_LAST = 0xFFFFFFFF,
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};
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// IDA Local Type ordinal 19708; PDB kind: class.
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class __declspec(align(16)) idMD6Util::idJointCache
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{
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public:
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idJointMat jointMatrices[256];
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const idDeclAnimWeb *webRef;
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const idDeclMD6 *md6Decl;
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const idMD6Anim *md6anim;
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int frameNum;
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bool validJointCache;
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};
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// IDA Local Type ordinal 19709; PDB kind: struct.
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struct idMD6Util::animDelta_t
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{
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idVec3 deltaTranslation;
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idMat3 deltaAxis;
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};
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// IDA Local Type ordinal 21890; PDB kind: struct.
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struct idMD6Util::idAnimWebBlendInfo
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{
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__int16 startBlendFrame;
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__int16 endBlendFrame;
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};
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// IDA Local Type ordinal 21891; PDB kind: class.
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class idMD6Util
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{
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public:
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};
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