Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\skeletalanimation\md6anim.h
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// Recovered logical types: 5
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 3121; PDB kind: enum.
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enum idMD6Anim::CompressAnim::__l2::local_t::channel_t : __int32
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{
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ROTATION_CHANNEL = 0x0,
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SCALE_CHANNEL = 0x1,
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TRANSLATION_CHANNEL = 0x2,
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USER_CHANNEL = 0x3,
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};
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// IDA Local Type ordinal 13357; PDB kind: class.
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class idMD6Anim : public idResource
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 13358.
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virtual ~idMD6Anim();
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virtual void LoadResource();
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virtual bool ReloadIfStale();
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virtual void WriteResourceFile();
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virtual idResourceList *GetResourceList();
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virtual void Print();
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virtual void List();
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idAtomicString skelName;
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idMD6AnimData *animData;
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idMD6PhaseTrack phaseTrack;
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idBoundsShort translatedBounds;
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idBoundsShort normalizedBounds;
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idHandle<unsigned short,enum invalidJointConversionHandle_t,65535> jointConversionHandle;
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idHandle<unsigned short,enum invalidCrc_t,65535> jointConversionChecksum;
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unsigned int timestamp;
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unsigned int phaseTrackTimestamp;
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unsigned int settingsTimestamp;
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int timeCode;
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idVec3 origWorldPos;
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idAngles origWorldRot;
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idVec3 origWorldScale;
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__int16 startFrameOffset;
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__int16 endFrameOffset;
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};
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// IDA Local Type ordinal 21929; PDB kind: struct.
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struct idMD6Anim::animationSettings_t
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{
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float errorTolerance;
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int startFrameOffset;
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int endFrameOffset;
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bool removeOrigin;
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bool useForwardTranslation;
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bool useLeftTranslation;
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bool useUpTranslation;
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bool useRotation;
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bool retargetAdditive;
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bool facetracksComposite;
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bool frameZeroDelta;
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};
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// IDA Local Type ordinal 23287; PDB kind: struct.
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struct idMD6Anim::CompressAnim::__l2::local_t
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{
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};
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// IDA Local Type ordinal 23288; PDB kind: struct.
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struct idMD6Anim::RewriteText::__l166::helper_t
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{
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};
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