Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\rendermodelgui.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 14936; PDB kind: class.
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class __declspec(align(8)) idRenderModelGui : public idRenderModel
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 14937.
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virtual void Save(idFile *);
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virtual bool Load(idFile *);
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virtual void SerializeSnapshot(idSerializer *, bool);
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virtual const idDeclSkins *GetSkins();
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virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
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virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
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virtual void RemoveDecals();
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virtual void FreeSurfaces();
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virtual bool CommitSubclass();
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virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
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virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
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virtual ~idRenderModelGui();
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guiModelSurface_t *surf;
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unsigned int currentVertexColor;
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int numGuiSurfaces;
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idArray<guiModelSurface_t,256> guiSurfaces;
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idArray<idTriangles,256> triangles;
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bool useVirtualSize;
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int frameNum;
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int waitForFrame;
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};
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