Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\foliage\jobs\foliagegather.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 23352; PDB kind: struct.
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struct foliageGather_t
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{
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__int16 frustumVerts[3][8];
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const float *mvpMatrix;
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idVec3 viewDir;
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idVec3 viewOrg;
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foliageIndex_t *foliageIndices;
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unsigned int numFoliageIndices;
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unsigned int maxFoliageIndices;
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__int16 *influenceSphereIndices;
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unsigned int numInfluenceSphereIndices;
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unsigned int maxInfluenceSphereIndices;
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const influenceSphere_t *influenceSpheres;
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unsigned int influenceSphereStackSize;
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int influenceSphereStack[256];
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float foliageStartFadeDist;
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float foliageSmallFadeDistMax;
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};
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