Added cleaned up structs and classes to proper header files.

This commit is contained in:
Justin Marshall
2026-08-08 17:17:36 -07:00
parent 2b5e5a2c2a
commit 61cb846dd5
791 changed files with 85858 additions and 0 deletions
@@ -0,0 +1,40 @@
#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\discreteanimation\discreteanimationmodeldata.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 14584; PDB kind: class.
class idDiscreteAnimationModelSurface
{
public:
int jointOffset;
int numJoints;
idTriangles *triangles;
};
// IDA Local Type ordinal 14587; PDB kind: class.
class idDiscreteAnimationModelData : public idResource
{
public:
// Recovered virtual interface; IDA vtable ordinal 14588.
virtual ~idDiscreteAnimationModelData();
virtual void LoadResource();
virtual bool ReloadIfStale();
virtual void WriteResourceFile();
virtual idResourceList *GetResourceList();
virtual void Print();
virtual void List();
unsigned int timestamp;
float maxRadius;
idBounds bounds;
const idMaterial *material;
idList<idTraceModel,59> traceModels;
idList<idJointMat,59> transforms;
idList<idDiscreteAnimationModelSurface *,59> surfaces;
idList<sourceSurface_t,59> sourceSurfaces;
idCollisionModel *baseModel;
};