Added cleaned up structs and classes to proper header files.
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
|
||||
// Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicsboxfountain.h
|
||||
// Recovered logical types: 1
|
||||
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
|
||||
|
||||
|
||||
// IDA Local Type ordinal 16038; PDB kind: class.
|
||||
class __declspec(align(8)) idEffectPhysicsBoxFountain
|
||||
{
|
||||
public:
|
||||
idEffectPhysicsBroadPhase broadPhase;
|
||||
idEffectPhysicsProperties properties;
|
||||
idList<idEffectPhysicsRigidBody *,59> rigidBodies;
|
||||
idRenderModelManyBoxes *manyBoxes;
|
||||
int lastFireTime;
|
||||
int currentFireRigidBody;
|
||||
idVec3 startOrigin;
|
||||
idVec3 spawnOrigin;
|
||||
idSPObject spawnObject;
|
||||
idRandom random;
|
||||
};
|
||||
Reference in New Issue
Block a user