Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\aas2\obstacleavoidancemanagerlocal.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 23498; PDB kind: class.
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class idObstacleAvoidanceManagerLocal : public idObstacleAvoidanceManager
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 23499.
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virtual ~idObstacleAvoidanceManagerLocal();
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virtual void Init(idParallelJobList *);
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virtual void Shutdown();
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virtual void AllocObstacleBuffers(idObstacleAvoidance *);
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virtual void FreeObstacleBuffers(idObstacleAvoidance *);
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virtual void FrameFreeObstacleBuffers();
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virtual idParallelJobList *GetJobList();
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idParallelJobList *jobList;
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idList<idObstacleBuffers *,5> usedBuffers;
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idList<idObstacleBuffers *,5> freeBuffers;
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idList<idObstacleBuffers *,5> toBeFreedBuffers;
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};
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