Added cleaned up structs and classes to proper header files.

This commit is contained in:
Justin Marshall
2026-08-08 17:17:36 -07:00
parent 2b5e5a2c2a
commit 61cb846dd5
791 changed files with 85858 additions and 0 deletions
@@ -0,0 +1,41 @@
#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\aas2\obstacleavoidance.h
// Recovered logical types: 3
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 1705; PDB kind: enum.
enum vaiObstacleAvoidance_t : __int32
{
OAT_INIT = 0xFFFFFFFF,
OAT_GENERAL = 0x0,
OAT_NONE = 0x1,
};
// IDA Local Type ordinal 2170; PDB kind: enum.
enum obstacleAvoidanceFlags_t : __int32
{
OAFLAG_ASSUME_VALID_AAS_PATH = 0x1,
OAFLAG_MOVE_AROUND_SEEK_POS_OBSTACLES = 0x2,
OAFLAG_CIRCLE_CORNERS = 0x4,
OAFLAG_UPDATE_RADAR = 0x8,
OAFLAG_REPLACE_EXISTING_QUERY = 0x10,
OAFLAG_SHOW_PATH_TREE = 0x20,
OAFLAG_DEBUG = 0x40,
OAFLAG_DEBUG_BREAK = 0x80,
OAFLAG_USE_LINE_INTERSECTION_EPSILON = 0x100,
OAFLAG_SINGLE_PUSH = 0x200,
OAFLAG_IGNORE_AIS = 0x400,
};
// IDA Local Type ordinal 14971; PDB kind: class.
class idObstacleAvoidance
{
public:
idObstacleBuffers *buffers;
idVec3 lastDir;
idVec4 lastCorner;
int lastUpdateTime;
};