Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\aas2\deferredviscache.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 17280; PDB kind: class.
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class __declspec(align(4)) idDeferredVisCache
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{
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public:
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idList<idDeferredVisQuery *,106> hashTable;
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idList<idClipQuery,106> clipQueries;
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int curClipQueryIdx;
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deferredVisList_t leastRecentlyUsedList;
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deferredVisList_t priorityList;
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idClip *clip;
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idDeferredVisQuery *queryList;
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idDeferredVisQuery *queryPool;
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int expiredIndex;
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int numFrames;
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int numCreatedThisFrame;
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int numBumped;
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int numQueriesIssued;
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int totalQueriesIssued;
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int numPurged;
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int numExpired;
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int numCacheHits;
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int totalCacheHits;
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int maxCreatedInAFrame;
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int recentNumFrames;
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int recentTotalCacheHits;
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int recentTotalQueriesIssued;
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float recentCacheHitRatio;
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float recentAvgHitRatio;
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bool initialized;
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bool alreadyWarned;
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};
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