Added cleaned up structs and classes to proper header files.
This commit is contained in:
@@ -0,0 +1,209 @@
|
||||
#pragma once
|
||||
|
||||
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
|
||||
// Original PDB header: w:\tech5\engine\framework\game.h
|
||||
// Recovered logical types: 2
|
||||
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
|
||||
|
||||
|
||||
// IDA Local Type ordinal 1277; PDB kind: unknown.
|
||||
enum idGame::<unnamed_tag> : __int32
|
||||
{
|
||||
GAMEFLAG_MAINMENU = 0x1,
|
||||
GAMEFLAG_TOOL = 0x2,
|
||||
GAMEFLAG_AAS = 0x4,
|
||||
GAMEFLAG_SCRIPT = 0x8,
|
||||
GAMEFLAG_AIGAMESTATE = 0x10,
|
||||
GAMEFLAG_PRELOAD = 0x20,
|
||||
GAMEFLAG_NOENTITIES = 0x40,
|
||||
GAMEFLAG_ALLLAYERS = 0x80,
|
||||
GAMEFLAG_MAIN = 0x100,
|
||||
GAMEFLAG_CLIENTONLY = 0x200,
|
||||
GAMEFLAG_DEFAULT = 0x1C,
|
||||
};
|
||||
|
||||
// IDA Local Type ordinal 15128; PDB kind: class.
|
||||
class idGame
|
||||
{
|
||||
public:
|
||||
// Recovered virtual interface; IDA vtable ordinal 15170.
|
||||
virtual ~idGame();
|
||||
virtual int GetGameVersion();
|
||||
virtual void MinimalCleanup();
|
||||
virtual bool IsGameActive();
|
||||
virtual idRenderWorld *GetRenderWorld();
|
||||
virtual idSoundWorld *GetSoundWorld();
|
||||
virtual idSoundWorld *GetMenuSoundWorld();
|
||||
virtual const char *GetMapName();
|
||||
virtual const idGameSpawnInfo *GetGameSpawnInfo();
|
||||
virtual void LoadDevMenuDataGame();
|
||||
virtual idPlayerProfile *CreatePlayerProfile(int);
|
||||
virtual void Playtest_SaveAndClear();
|
||||
virtual void Playtest_SaveNoClear();
|
||||
virtual void Playtest_CreateMeta();
|
||||
virtual void GetTransitionInformation(idList<idStr,5> *);
|
||||
virtual void RunFrame(idUserCmdMgr *, gameReturn_t *, bool);
|
||||
virtual void UpdateAimAssist(const int, idAngles *);
|
||||
virtual void UpdateWeaponKick(const int, idAngles *);
|
||||
virtual void NetReceiveReliable(int, idBitMsg *, int);
|
||||
virtual bool HandleGuiEvent(const sysEvent_t *, int);
|
||||
virtual bool LoadGame(const char *);
|
||||
virtual bool SaveGame(const char *, bool, bool);
|
||||
virtual bool NextMap(const idCmdArgs *);
|
||||
virtual bool GetGameStartInfoFromSaveLoadParms(idSaveLoadParms *, idFile **, idGameSpawnInfo *);
|
||||
virtual void OnSaveCompleted(idSaveLoadParms *);
|
||||
virtual void OnLoadCompleted(idSaveLoadParms *, const idStr *);
|
||||
virtual void OnEnumerationCompleted(idSaveLoadParms *);
|
||||
virtual void OnDeleteCompleted(idSaveLoadParms *);
|
||||
virtual void LoadMostRecentGame(idSWF *);
|
||||
virtual idFile_SaveGame *GetCheckpointInfoFile();
|
||||
virtual idFile_SaveGame *GetMapStartInfoFile();
|
||||
virtual void SaveCheckpointInfo(idFile *, const idGameSpawnInfo *);
|
||||
virtual void LoadCheckpointInfo(idFile *, idGameSpawnInfo *);
|
||||
virtual void CancelLevelTransition();
|
||||
virtual void RestartPassMainMenu(const idCmdArgs *);
|
||||
virtual idGameTimeManager *GetGameTimeManager();
|
||||
virtual int GetGameHz(const gameTimeType_t);
|
||||
virtual int GetGameFrame();
|
||||
virtual void SetGameMs(const int);
|
||||
virtual int GetGameMs(const gameTimeType_t);
|
||||
virtual int GetPreviousGameMs(const gameTimeType_t);
|
||||
virtual int GetGameMsPerFrame(const gameTimeType_t);
|
||||
virtual float GetGameSecPerFrame(const gameTimeType_t);
|
||||
virtual float GetRealMsPerFrame(const gameTimeType_t);
|
||||
virtual float GetRealSecPerFrame(const gameTimeType_t);
|
||||
virtual int GetGameMsPerRealSec();
|
||||
virtual void SetServerGameTimeMs(const int);
|
||||
virtual int GetServerGameTimeMs();
|
||||
virtual void SetSSTimes(int, int);
|
||||
virtual int GetSSEndTime();
|
||||
virtual int GetSSStartTime();
|
||||
virtual void SetLastInputTime(int);
|
||||
virtual int GetLastInputTime();
|
||||
virtual void Shell_Init(const char *);
|
||||
virtual void Shell_Show(bool);
|
||||
virtual void Shell_CreateMenu(bool);
|
||||
virtual struct idMenuManager_Shell *Shell_GetShell();
|
||||
virtual bool Shell_IsActive();
|
||||
virtual bool Shell_HandleGuiEvent(const sysEvent_t *);
|
||||
virtual idRenderModelGui *Shell_Render();
|
||||
virtual void Shell_ResetMenu();
|
||||
virtual void Shell_SyncWithSession();
|
||||
virtual bool Shell_CanSave(const bool);
|
||||
virtual void Shell_ShowNewContentAvailable();
|
||||
virtual void Shell_RestartMenuMusic();
|
||||
virtual void Shell_AddSaveGameItem(const idSaveGameDetails *);
|
||||
virtual void Shell_WarningShown(const bool);
|
||||
virtual void Shell_RefreshMapNameForLoadScreen();
|
||||
virtual void Shell_ClearBenchmarkCheck();
|
||||
virtual void Shell_SetupMultiplayerMenu();
|
||||
virtual bool Shell_IgnoreSplitScreenEvent(const sysEvent_t *);
|
||||
virtual bool GetGamePaused();
|
||||
virtual void WriteToSnapshot(idSnapShot *, const idSnapShot *);
|
||||
virtual void ReadFromSnapshot(idSnapShot *, const idSnapShot *);
|
||||
virtual bool ForceNonDeferred();
|
||||
virtual void SetInterpolation(const float, const int, const int, const int);
|
||||
virtual const netInterpolationInfo_t *GetInterpolationInfo();
|
||||
virtual void OnCloseSnapshot();
|
||||
virtual idRenderModelGui *RenderLocalViewForPlayer(int, int, const renderView_t *, idRenderWorld *);
|
||||
virtual idRenderModelGui *RenderLocalViewForGame(int, idRenderWorld *);
|
||||
virtual bool IsPlayerControlInhibited(int);
|
||||
virtual int GenerateInputToPlayerIndexRouting();
|
||||
virtual int GetPlayerIndexFromInputDevice(int);
|
||||
virtual int GetPlayerPresentableCmds(int, usercmd_t **, const int);
|
||||
virtual void GetPlayerPredictionData(int, usercmd_t **, const int, bool *);
|
||||
virtual void SmoothIncomingUserCmds(usercmd_t *, usercmd_t *, const int);
|
||||
virtual const idList<idViewCallbacks *,5> *GetViewCallbacks();
|
||||
virtual void DrawClientGameDebugHUD();
|
||||
virtual const idTypeInfoTools *GetTypeInfoTools();
|
||||
virtual void GetEntityEditState(idEntity *, idTypeInfoFile *, bool);
|
||||
virtual void SetEntityEditState(idEntity *, idTypeInfoFile *, bool);
|
||||
virtual void GetLayerList(idList<idStr,5> *);
|
||||
virtual void AddNewLayer(idDecl *, const char *);
|
||||
virtual idEntityInterface *AllocEntityInterface(idEntity *);
|
||||
virtual void FreeEntityInterface(idEntityInterface *);
|
||||
virtual void UnloadDLL();
|
||||
virtual void LoadDLL();
|
||||
virtual void GetSuperScriptObjectNames(idList<idStr,5> *);
|
||||
virtual const classMetaDataInfo_t *GetSuperScriptMetaDataForType(const char *);
|
||||
virtual void GetScriptObjectNames(idList<idStr,5> *);
|
||||
virtual bool LoadScriptForMapFile(const char *);
|
||||
virtual bool CompileScriptText(const char *, const char *, const bool, const bool);
|
||||
virtual idStr *GetScriptCompileError(idStr *result);
|
||||
virtual bool FunctionExists(const char *, const char *);
|
||||
virtual bool TracePoint(trace_t *, const idVec3 *, const idVec3 *, int, const idEntity *);
|
||||
virtual void GetBinaryAnimationStates(idList<idTreeAnimator *,5> *, idList<idStr,5> *);
|
||||
virtual idRenderLight *GetEntityRenderLight(idEntity *);
|
||||
virtual const idDeclEnv *GetEnvSettings();
|
||||
virtual bool AF_SpawnEntity(const char *);
|
||||
virtual void AF_UpdateEntities(const char *);
|
||||
virtual void AF_UndoChanges();
|
||||
virtual void ClearEntitySelection();
|
||||
virtual int GetSelectedEntities(idEntity **, int);
|
||||
virtual void AddSelectedEntity(idEntity *);
|
||||
virtual void TriggerSelected();
|
||||
virtual idEntity *CreateClass(const char *);
|
||||
virtual bool CanCreateClass(const char *);
|
||||
virtual void InitEntityWithDef(idEntity *, const idDeclEntityDef *, const idTypeInfoSettings *);
|
||||
virtual idEntity *CreateEntityFromDef(const idDeclEntityDef *, const idTypeInfoSettings *);
|
||||
virtual idEntity *SpawnEntityFromDef(const idDeclEntityDef *, int, int, int);
|
||||
virtual idEntity *RespawnEntityFromDef(idEntity *, const idDeclEntityDef *);
|
||||
virtual bool ActivateEntityFromEditor(idEntity *);
|
||||
virtual void SpawnEntity(idEntity *, int, int, int);
|
||||
virtual void DeleteEntity(idEntity *);
|
||||
virtual void DeleteEntityAndSubEntities(idEntity *);
|
||||
virtual idEntity *FindEntity(const char *);
|
||||
virtual idEntity *GetEntity(int);
|
||||
virtual const char *GetEntityName(idEntity *);
|
||||
virtual void SetEntityName(idEntity *, const char *);
|
||||
virtual const char *GetEntityType(idEntity *);
|
||||
virtual const char *GetUniqueEntityName(const char *);
|
||||
virtual idEntity *FindEntityUsingClass(idEntity *, const char *);
|
||||
virtual void EntityGetOrigin(idEntity *, idVec3 *);
|
||||
virtual void EntitySetOrigin(idEntity *, const idVec3 *);
|
||||
virtual void EntitySetAxis(idEntity *, const idMat3 *);
|
||||
virtual void EntityGetViewAngles(idEntity *, idAngles *);
|
||||
virtual void EntityGetEyePosition(idEntity *, idVec3 *);
|
||||
virtual void EntitySetViewPosition(idEntity *, const idVec3 *, const idAngles *);
|
||||
virtual void EntityTranslate(idEntity *, const idVec3 *, bool);
|
||||
virtual void EntityUpdateVisuals(idEntity *);
|
||||
virtual void EntityUpdateModifiedProperties(idEntity *);
|
||||
virtual bool EntityGetSoundDistances(idEntity *, float *, float *);
|
||||
virtual void EntityStopSound(idEntity *);
|
||||
virtual const idColor *EntityGetColor(const idColor *result, idEntity *);
|
||||
virtual idSoundEmitter *EntityGetSoundEmitter(idEntity *);
|
||||
virtual idRenderModel *EntityGetRenderModel(idEntity *);
|
||||
virtual bool EntityIsNameUnique(const char *, const idEntity *);
|
||||
virtual const idVec3 *EntityGetSpawnPosition(idEntity *);
|
||||
virtual const idMat3 *EntityGetSpawnOrientation(idEntity *);
|
||||
virtual idVec3 *EntityGetScale(idVec3 *result, idEntity *);
|
||||
virtual void EntitySetScale(idEntity *, const idVec3 *);
|
||||
virtual idStr *EntitySetScriptObject(idStr *result, idEntity *, const char *, int, bool);
|
||||
virtual bool EntityIsHidden(idEntity *);
|
||||
virtual const idDeclEntityDef *EntityGetEntityDef(idEntity *);
|
||||
virtual void MapAddEntity(idEntity *);
|
||||
virtual void MapUpdateEntity(idEntity *, bool, idList<idStr,5> *);
|
||||
virtual void MapRemoveEntity(const char *);
|
||||
virtual bool MapSave(const char *, bool);
|
||||
virtual bool MapSaveReference(const char *, const char *, bool);
|
||||
virtual idMapEntity *MapFindEntity(const char *);
|
||||
virtual idMapEntity *MapFindEntity_2(idEntity *);
|
||||
virtual void MapGetEntityLayers(idList<idStr,5> *);
|
||||
virtual void MapSetEntityReferenceId(idEntity *, const char *);
|
||||
virtual idMapFile *GetLevelMap();
|
||||
virtual void UpdateMapFileEntity(idMapFile *, idEntity *, bool, idList<idStr,5> *);
|
||||
virtual int SP_BuildGuardSplineList(idVec3, float, float *);
|
||||
virtual void SP_GetGuardSplineEntry(int, idStr *, float *, float *);
|
||||
virtual float SP_GetSplineLength(idStr);
|
||||
virtual const enumTypeInfo_t *SS_FindEnumTypeInfo(const char *);
|
||||
virtual int GetGameDifficulty();
|
||||
virtual void GetGameDifficultySettingsForTransition(int *, int *);
|
||||
virtual void SetGameDifficultySettingsForTransition(const int, const int);
|
||||
virtual void SetPlayerLoadedGameDifficulty(bool);
|
||||
virtual bool GetPlayerLoadedGameDifficulty();
|
||||
virtual __int64 GetMinSaveStorageRequired(bool);
|
||||
virtual void OnReloadDecls();
|
||||
virtual bool GetConsoleUsed();
|
||||
virtual void SetConsoleUsed(const bool);
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user