Added shaders and doomscript from the build.
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
{
|
||||
inherit particleAdd
|
||||
hlsl_fp {
|
||||
#define PARTICLE_FP_ALT
|
||||
#include "particle_fp.inc"
|
||||
|
||||
// additive, so the global fog is just a modulate instead of a blend
|
||||
color.xyz *= fogVal;
|
||||
|
||||
result.color = color * fragment.color;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user