Added shaders and doomscript from the build.
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{
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inherit interSkin_point
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hlsl_fp {
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#include "includes/interaction.inc"
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#include "includes/wrinklemap.inc"
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#define INTERWRINKLE
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#ifdef PC
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#include "includes/shadow.inc"
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float shadow;
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SAMPLE_POINT_LIGHT_SHADOW( shadow, fragment.texcoord5 );
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#else
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float shadow = 1.0;
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#endif
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INTERACTION_FRAGMENT_SKIN( shadow );
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}
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}
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