Added shaders and doomscript from the build.
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{
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parms {
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stageSort sortLight
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lightColor lightColor * exposure * lightFade
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}
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state {
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depthfunc GL_LEQUAL
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depthMask
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alphaMask
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blend GL_ONE GL_ONE
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}
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hlsl_vp {
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#include "includes/interaction.inc"
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#include "skinning_normals.inc"
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INTERACTION_VERTEX;
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}
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hlsl_fp {
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#include "includes/shadow.inc"
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#include "includes/interaction.inc"
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float shadow;
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SAMPLE_SPOT_LIGHT_SHADOW( shadow, fragment.texcoord5 );
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INTERACTION_FRAGMENT_BASIC_NOVMTR( shadow );
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}
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}
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