Added shaders and doomscript from the build.
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@@ -0,0 +1,15 @@
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{
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parms {
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stageSort sortDecal
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}
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state {
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depthmask
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}
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hlsl_vp {
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result.position = _float4( 0.0 );
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}
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hlsl_fp {
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clip( -1 );
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result.color = _float4( 0.0 );
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}
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}
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