Added shaders and doomscript from the build.
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{
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parms {
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stageSort sortDecal
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}
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hlsl_vp {
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result.position.x = dot4( vertex.position, $mvpMatrixX );
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result.position.y = dot4( vertex.position, $mvpMatrixY );
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result.position.z = dot4( vertex.position, $mvpMatrixZ );
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result.position.w = dot4( vertex.position, $mvpMatrixW );
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result.texcoord0.xy = vertex.texcoord0.xy;
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result.texcoord0.zw = _float2( 0.0 );
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}
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hlsl_fp {
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// Get the alpha value from the coverMap
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result.color = tex2D( $editorMap, fragment.texcoord0.xy ) * $editorColor;
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}
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}
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