Added shaders and doomscript from the build.
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@@ -0,0 +1,16 @@
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{
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parms {
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}
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state {
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colormask
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alphamask
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}
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hlsl_vp {
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#include "includes/vertex.inc"
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CALC_SKINNED_POSITION( result.position );
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}
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hlsl_fp {
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result.color = _float4( 1.0 );
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}
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}
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