Added shaders and doomscript from the build.
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{
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inherit basicBlend
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parms {
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stageSort sortEmit
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}
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state {
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blend GL_ONE GL_ONE
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depthmask
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}
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hlsl_vp {
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#include "includes/vertex.inc"
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float4 localPosition;
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float4 texcoord;
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CALC_SKINNED_POSITIONS( localPosition, result.position );
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CALC_TEXCOORDS( texcoord );
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// Multiply with texture matrix
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result.texcoord0.x = dot4( texcoord.xy, $sMatrix );
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result.texcoord0.y = dot4( texcoord.xy, $tMatrix );
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result.texcoord0.zw = _float2( 0.0 );
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// Multiply color with morph scale
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result.color = $color;
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result.color.xyz *= vertex.morph.w;
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}
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}
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