Added shaders and doomscript from the build.

This commit is contained in:
Justin Marshall
2026-08-09 04:23:10 -07:00
parent 82cfb1972d
commit 1d0c9d6657
734 changed files with 19587 additions and 0 deletions
@@ -0,0 +1,39 @@
/*
==================================================================================
CALC_POSITION_AUTOSPRITE1
==================================================================================
*/
#template CALC_POSITION_AUTOSPRITE1( resultPosition, midpoint, viewLeft, viewUp, tangent )
{
// Normals and tangents are stored as unsigned bytes - need to expand back to [-1,1] range
float3 parms = tangent;
parms.yz = parms.yz * 2.0 - 1.0;
float radius = parms.x * 255.0;
float signLeft = parms.y;
float signUp = parms.z;
float3 scaledLeft = normalize( viewLeft ) * radius;
float3 scaledUp = normalize( viewUp ) * radius;
resultPosition = ( midpoint + ( signLeft * scaledLeft ) + ( signUp * scaledUp ) );
}
#endtemplate
/*
==================================================================================
CALC_POSITION_AUTOSPRITE1
==================================================================================
*/
#template CALC_POSITION_AUTOSPRITE2( resultPosition, viewOrg, midpoint, majorAxis, sign, edgeLen )
{
// Normals and tangents are stored as unsigned bytes - need to expand back to [-1,1] range
float s = sign * 2.0 - 1.0;
float3 axis = majorAxis * 2.0 - 1.0;
float len = edgeLen * 255.0 * s;
float3 dir = normalize( midpoint - viewOrg );
float3 minor = cross( axis, dir );
resultPosition = ( midpoint + len * minor );
}
#endtemplate