Second pass idLib integration.

This commit is contained in:
Justin Marshall
2026-08-08 19:30:03 -07:00
parent 55a14323f2
commit 1b718f17f6
114 changed files with 9696 additions and 331 deletions
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#pragma once
// The Win32 implementation was reconstructed from the recovered fiber API;
// retain the platform-neutral Tungsten include path for callers.
#include "idlib/sys/win32/win_fibers.h"
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#include "sys_threading.h"
#include <cstdint>
idSysMutex::idSysMutex()
: handle(CreateMutexA(nullptr, FALSE, nullptr)) {
}
idSysMutex::~idSysMutex() {
if (handle != nullptr) CloseHandle(static_cast<HANDLE>(handle));
handle = nullptr;
}
bool idSysMutex::Lock(const bool blocking) {
if (handle == nullptr) return false;
const DWORD result = WaitForSingleObject(static_cast<HANDLE>(handle),
blocking ? INFINITE : 0);
return result == WAIT_OBJECT_0 || result == WAIT_ABANDONED;
}
void idSysMutex::Unlock() {
if (handle != nullptr) ReleaseMutex(static_cast<HANDLE>(handle));
}
idSysSignal::idSysSignal(const bool manualReset)
: handle(CreateEventA(nullptr, manualReset ? TRUE : FALSE, FALSE, nullptr)) {
}
idSysSignal::~idSysSignal() {
if (handle != nullptr) CloseHandle(static_cast<HANDLE>(handle));
handle = nullptr;
}
void idSysSignal::Raise() {
if (handle != nullptr) SetEvent(static_cast<HANDLE>(handle));
}
void idSysSignal::Clear() {
if (handle != nullptr) ResetEvent(static_cast<HANDLE>(handle));
}
bool idSysSignal::Wait(const int timeoutMilliseconds) const {
if (handle == nullptr) return false;
const DWORD timeout = timeoutMilliseconds < 0
? INFINITE
: static_cast<DWORD>(timeoutMilliseconds);
return WaitForSingleObject(static_cast<HANDLE>(handle), timeout)
== WAIT_OBJECT_0;
}
idSysThread::idSysThread()
: name(), threadHandle(0), isWorker(false), isRunning(false),
isTerminating(false), moreWorkToDo(false), signalWorkerDone(true),
signalMoreWorkToDo(false), signalMutex() {
}
idSysThread::~idSysThread() {
StopThread(true);
if (threadHandle != 0) {
CloseHandle(reinterpret_cast<HANDLE>(
static_cast<std::uintptr_t>(threadHandle)));
threadHandle = 0;
}
}
int idSysThread::Run() {
return 0;
}
DWORD WINAPI idSysThread::ThreadProc(void* parameter) {
idSysThread* const thread = static_cast<idSysThread*>(parameter);
int result = 0;
if (thread->isWorker) {
for (;;) {
thread->signalMutex.Lock();
if (!thread->moreWorkToDo) {
thread->signalWorkerDone.Raise();
thread->signalMutex.Unlock();
thread->signalMoreWorkToDo.Wait();
continue;
}
thread->moreWorkToDo = false;
thread->signalMoreWorkToDo.Clear();
const bool terminate = thread->isTerminating;
thread->signalMutex.Unlock();
if (terminate) break;
result = thread->Run();
}
thread->signalWorkerDone.Raise();
} else {
result = thread->Run();
}
thread->isRunning = false;
return static_cast<DWORD>(result);
}
bool idSysThread::StartThread(const char* threadName, const core_t core,
const xthreadPriority priority, const int stackSize) {
if (isRunning) return false;
name = threadName;
isTerminating = false;
if (threadHandle != 0) {
HANDLE oldHandle = reinterpret_cast<HANDLE>(
static_cast<std::uintptr_t>(threadHandle));
WaitForSingleObject(oldHandle, INFINITE);
CloseHandle(oldHandle);
threadHandle = 0;
}
HANDLE handle = CreateThread(nullptr, static_cast<SIZE_T>(stackSize),
ThreadProc, this, 0, nullptr);
if (handle == nullptr) return false;
threadHandle = static_cast<unsigned int>(
reinterpret_cast<std::uintptr_t>(handle));
static const int priorities[] = {
THREAD_PRIORITY_LOWEST,
THREAD_PRIORITY_BELOW_NORMAL,
THREAD_PRIORITY_NORMAL,
THREAD_PRIORITY_ABOVE_NORMAL,
THREAD_PRIORITY_HIGHEST
};
const int priorityIndex = static_cast<int>(priority);
if (priorityIndex >= 0 && priorityIndex < 5)
SetThreadPriority(handle, priorities[priorityIndex]);
if (core != CORE_ANY && static_cast<unsigned int>(core) < 32)
SetThreadAffinityMask(handle, std::uintptr_t(1) << static_cast<int>(core));
isRunning = true;
return true;
}
bool idSysThread::StartWorkerThread(const char* threadName, const core_t core,
const xthreadPriority priority, const int stackSize) {
if (isRunning) return false;
isWorker = true;
signalWorkerDone.Clear();
if (!StartThread(threadName, core, priority, stackSize)) return false;
signalWorkerDone.Wait();
return true;
}
void idSysThread::StopThread(const bool wait) {
if (!isRunning) return;
if (isWorker) {
signalMutex.Lock();
moreWorkToDo = true;
signalWorkerDone.Clear();
isTerminating = true;
signalMoreWorkToDo.Raise();
signalMutex.Unlock();
} else {
isTerminating = true;
}
if (wait) WaitForThread();
}
void idSysThread::WaitForThread() {
if (isWorker) {
signalWorkerDone.Wait();
return;
}
if (threadHandle == 0) return;
HANDLE handle = reinterpret_cast<HANDLE>(
static_cast<std::uintptr_t>(threadHandle));
WaitForSingleObject(handle, INFINITE);
CloseHandle(handle);
threadHandle = 0;
}
void idSysThread::SignalWork() {
if (!isWorker) return;
signalMutex.Lock();
moreWorkToDo = true;
signalWorkerDone.Clear();
signalMoreWorkToDo.Raise();
signalMutex.Unlock();
}
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#pragma once
#include "../text/str.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
#include <cstdint>
enum xthreadPriority : int {
THREAD_LOWEST = 0,
THREAD_BELOW_NORMAL = 1,
THREAD_NORMAL = 2,
THREAD_ABOVE_NORMAL = 3,
THREAD_HIGHEST = 4
};
enum core_t : int {
CORE_ANY = -1,
CORE_0A = 0,
CORE_0B = 1,
CORE_1A = 2,
CORE_1B = 3,
CORE_2A = 4,
CORE_2B = 5
};
class idSysMutex {
public:
void* handle;
idSysMutex();
~idSysMutex();
bool Lock(bool blocking = true);
void Unlock();
idSysMutex(const idSysMutex&) = delete;
idSysMutex& operator=(const idSysMutex&) = delete;
};
class idSysSignal {
public:
void* handle;
explicit idSysSignal(bool manualReset = false);
~idSysSignal();
void Raise();
void Clear();
bool Wait(int timeoutMilliseconds = -1) const;
idSysSignal(const idSysSignal&) = delete;
idSysSignal& operator=(const idSysSignal&) = delete;
};
class idSysThread {
public:
idSysThread();
virtual ~idSysThread();
virtual int Run();
bool StartThread(const char* threadName, core_t core = CORE_ANY,
xthreadPriority priority = THREAD_NORMAL, int stackSize = 0x20000);
bool StartWorkerThread(const char* threadName, core_t core = CORE_ANY,
xthreadPriority priority = THREAD_NORMAL, int stackSize = 0x20000);
void StopThread(bool wait = true);
void WaitForThread();
void SignalWork();
bool IsRunning() const { return isRunning; }
bool IsTerminating() const { return isTerminating; }
const char* GetName() const { return name.c_str(); }
idStr name;
unsigned int threadHandle;
bool isWorker;
bool isRunning;
volatile bool isTerminating;
volatile bool moreWorkToDo;
idSysSignal signalWorkerDone;
idSysSignal signalMoreWorkToDo;
idSysMutex signalMutex;
private:
static DWORD WINAPI ThreadProc(void* parameter);
};
struct ssThreadInfo_t {
int spawnId;
int objectId;
const char* name;
};
#if INTPTR_MAX == INT32_MAX
static_assert(sizeof(idSysMutex) == 4, "Recovered idSysMutex ABI changed");
static_assert(sizeof(idSysSignal) == 4, "Recovered idSysSignal ABI changed");
static_assert(sizeof(idSysThread) == 56, "Recovered idSysThread ABI changed");
static_assert(sizeof(ssThreadInfo_t) == 12, "Recovered ssThreadInfo_t ABI changed");
#endif