First pass idLib conversion from hex rays4.
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#include "sys_mgrd.h"
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// MGRD was an optional external memory-profiler transport selected with the
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// Xbox-era -mgrd switch. The PC recovery keeps the instrumentation API intact
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// while making it a no-op until a desktop profiler backend is selected.
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void RD_Init() {}
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void RD_CreateGPUHeaps(void*, unsigned int, void*, unsigned int) {}
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void RD_DestroyGPUHeaps() {}
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void RD_CreateMapHeap() {}
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void RD_DestroyMapHeap() {}
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void RD_MemAlloc(void*, unsigned int, unsigned int, int) {}
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void RD_MemFree(void*, int) {}
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void RD_EventBegin(const char*) {}
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void RD_EventEnd() {}
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void RD_Syncpoint(const char*) {}
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