First pass idLib conversion from hex rays4.
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
#include "screenrect.h"
|
||||
|
||||
void idScreenRect::Clear() {
|
||||
x1 = 32000;
|
||||
y1 = 32000;
|
||||
x2 = -32000;
|
||||
y2 = -32000;
|
||||
}
|
||||
|
||||
void idScreenRect::Zero() {
|
||||
x1 = 0;
|
||||
y1 = 0;
|
||||
x2 = 0;
|
||||
y2 = 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user