First pass idLib conversion from hex rays4.
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#pragma once
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#include "math/vector.h"
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#include <cstdint>
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// tungsten.exe.h type 12194.
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class idColor {
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public:
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float r;
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float g;
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float b;
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float a;
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idColor() = default;
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idColor(
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const float red,
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const float green,
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const float blue,
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const float alpha = 1.0f
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)
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: r(red)
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, g(green)
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, b(blue)
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, a(alpha) {
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}
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const char* ToString(int precision, bool parens) const;
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void Lerp(const idColor& from, const idColor& to, float lerp);
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static std::uint32_t PackColor(const idVec4& color);
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static void UnpackColor(std::uint32_t color, idVec4& unpackedColor);
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bool SetFromString(const char* str, bool parseParens);
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static const idColor colorBlack;
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static const idColor colorWhite;
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static const idColor colorRed;
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static const idColor colorGreen;
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static const idColor colorBlue;
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static const idColor colorYellow;
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static const idColor colorMagenta;
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static const idColor colorCyan;
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static const idColor colorOrange;
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static const idColor colorPurple;
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static const idColor colorPink;
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static const idColor colorBrown;
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static const idColor colorLtGrey;
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static const idColor colorMdGrey;
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static const idColor colorDkGrey;
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static const idColor colorDefault;
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static const idColor colorXAxis;
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static const idColor colorYAxis;
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static const idColor colorZAxis;
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};
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static_assert(sizeof(idColor) == 16, "Recovered idColor layout changed");
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