#pragma once

// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\gamelib\animstack\animator_channel.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.


// IDA Local Type ordinal 14292; PDB kind: class.
class __declspec(align(2)) idAnimator_Channel : public idAnimator_Base
{
public:
  // Recovered virtual interface; IDA vtable ordinal 14293.
  virtual ~idAnimator_Channel();
  virtual idAnimator_Base::priority_t GetStackPriority();
  virtual serializeType_t GetSerializeType();
  virtual void SerializeSnapshot(idSerializer *);
  virtual void PreBlendSnapshot(idAnimStack *, int, const int, float);
  virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *);
  virtual bool InternalInit(const idAnimatorParms_Base *);
  virtual bool InternalPostInit(const idAnimatorParms_Base *);
  virtual void InternalShutdown(idAnimStack *);
  virtual void InternalPreBlendTree(const idAnimStack *, const int, const int);
  virtual void InternalPostBlendTree(const idAnimStack *, const int);
  virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
  virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber<int,enum gameTimeUnique_t>);
  virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber<int,enum gameTimeUnique_t>);
  virtual bool InternalIsContributing();
  virtual const idMD6Branch *InternalGetMergeBranch();
  virtual idMD6Branch *InternalGetMergeBranch_2();
  virtual void InternalPause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
  virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber<int,enum gameTimeUnique_t>);
  virtual const idMD6Branch *InternalGetEndBranch();
  virtual idMD6Branch *InternalGetEndBranch_2();

  idMD6LeafPlay *leaves[3];
  idMD6Branch *branches[2];
  idMD6Branch *mergeBranch;
  idMD6LeafPlay *freeLeaves[3];
  idMD6Branch *freeBranches[2];
  idRandom random;
  __int16 numFreeLeaves;
  __int16 numFreeBranches;
  __int16 blendOutDurationMS;
  unsigned __int8 : 6;
  __int8 omitFreeLeafWarning : 1;
  __int8 forceFree : 1;
};
