Files
quake2-rerelease-dll/rerelease/m_player.h
2023-08-07 14:48:30 -05:00

210 lines
3.3 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/player_x/frames
// This file generated by qdata - Do NOT Modify
enum
{
FRAME_stand01,
FRAME_stand02,
FRAME_stand03,
FRAME_stand04,
FRAME_stand05,
FRAME_stand06,
FRAME_stand07,
FRAME_stand08,
FRAME_stand09,
FRAME_stand10,
FRAME_stand11,
FRAME_stand12,
FRAME_stand13,
FRAME_stand14,
FRAME_stand15,
FRAME_stand16,
FRAME_stand17,
FRAME_stand18,
FRAME_stand19,
FRAME_stand20,
FRAME_stand21,
FRAME_stand22,
FRAME_stand23,
FRAME_stand24,
FRAME_stand25,
FRAME_stand26,
FRAME_stand27,
FRAME_stand28,
FRAME_stand29,
FRAME_stand30,
FRAME_stand31,
FRAME_stand32,
FRAME_stand33,
FRAME_stand34,
FRAME_stand35,
FRAME_stand36,
FRAME_stand37,
FRAME_stand38,
FRAME_stand39,
FRAME_stand40,
FRAME_run1,
FRAME_run2,
FRAME_run3,
FRAME_run4,
FRAME_run5,
FRAME_run6,
FRAME_attack1,
FRAME_attack2,
FRAME_attack3,
FRAME_attack4,
FRAME_attack5,
FRAME_attack6,
FRAME_attack7,
FRAME_attack8,
FRAME_pain101,
FRAME_pain102,
FRAME_pain103,
FRAME_pain104,
FRAME_pain201,
FRAME_pain202,
FRAME_pain203,
FRAME_pain204,
FRAME_pain301,
FRAME_pain302,
FRAME_pain303,
FRAME_pain304,
FRAME_jump1,
FRAME_jump2,
FRAME_jump3,
FRAME_jump4,
FRAME_jump5,
FRAME_jump6,
FRAME_flip01,
FRAME_flip02,
FRAME_flip03,
FRAME_flip04,
FRAME_flip05,
FRAME_flip06,
FRAME_flip07,
FRAME_flip08,
FRAME_flip09,
FRAME_flip10,
FRAME_flip11,
FRAME_flip12,
FRAME_salute01,
FRAME_salute02,
FRAME_salute03,
FRAME_salute04,
FRAME_salute05,
FRAME_salute06,
FRAME_salute07,
FRAME_salute08,
FRAME_salute09,
FRAME_salute10,
FRAME_salute11,
FRAME_taunt01,
FRAME_taunt02,
FRAME_taunt03,
FRAME_taunt04,
FRAME_taunt05,
FRAME_taunt06,
FRAME_taunt07,
FRAME_taunt08,
FRAME_taunt09,
FRAME_taunt10,
FRAME_taunt11,
FRAME_taunt12,
FRAME_taunt13,
FRAME_taunt14,
FRAME_taunt15,
FRAME_taunt16,
FRAME_taunt17,
FRAME_wave01,
FRAME_wave02,
FRAME_wave03,
FRAME_wave04,
FRAME_wave05,
FRAME_wave06,
FRAME_wave07,
FRAME_wave08,
FRAME_wave09,
FRAME_wave10,
FRAME_wave11,
FRAME_point01,
FRAME_point02,
FRAME_point03,
FRAME_point04,
FRAME_point05,
FRAME_point06,
FRAME_point07,
FRAME_point08,
FRAME_point09,
FRAME_point10,
FRAME_point11,
FRAME_point12,
FRAME_crstnd01,
FRAME_crstnd02,
FRAME_crstnd03,
FRAME_crstnd04,
FRAME_crstnd05,
FRAME_crstnd06,
FRAME_crstnd07,
FRAME_crstnd08,
FRAME_crstnd09,
FRAME_crstnd10,
FRAME_crstnd11,
FRAME_crstnd12,
FRAME_crstnd13,
FRAME_crstnd14,
FRAME_crstnd15,
FRAME_crstnd16,
FRAME_crstnd17,
FRAME_crstnd18,
FRAME_crstnd19,
FRAME_crwalk1,
FRAME_crwalk2,
FRAME_crwalk3,
FRAME_crwalk4,
FRAME_crwalk5,
FRAME_crwalk6,
FRAME_crattak1,
FRAME_crattak2,
FRAME_crattak3,
FRAME_crattak4,
FRAME_crattak5,
FRAME_crattak6,
FRAME_crattak7,
FRAME_crattak8,
FRAME_crattak9,
FRAME_crpain1,
FRAME_crpain2,
FRAME_crpain3,
FRAME_crpain4,
FRAME_crdeath1,
FRAME_crdeath2,
FRAME_crdeath3,
FRAME_crdeath4,
FRAME_crdeath5,
FRAME_death101,
FRAME_death102,
FRAME_death103,
FRAME_death104,
FRAME_death105,
FRAME_death106,
FRAME_death201,
FRAME_death202,
FRAME_death203,
FRAME_death204,
FRAME_death205,
FRAME_death206,
FRAME_death301,
FRAME_death302,
FRAME_death303,
FRAME_death304,
FRAME_death305,
FRAME_death306,
FRAME_death307,
FRAME_death308
};
constexpr float MODEL_SCALE = 1.000000f;