mirror of
https://github.com/id-Software/quake2-rerelease-dll.git
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163 lines
5.5 KiB
C++
163 lines
5.5 KiB
C++
// Copyright (c) ZeniMax Media Inc.
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// Licensed under the GNU General Public License 2.0.
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#define CTF_VERSION 1.52
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#define CTF_VSTRING2(x) #x
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#define CTF_VSTRING(x) CTF_VSTRING2(x)
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#define CTF_STRING_VERSION CTF_VSTRING(CTF_VERSION)
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enum ctfteam_t
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{
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CTF_NOTEAM,
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CTF_TEAM1,
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CTF_TEAM2
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};
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enum ctfgrapplestate_t
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{
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CTF_GRAPPLE_STATE_FLY,
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CTF_GRAPPLE_STATE_PULL,
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CTF_GRAPPLE_STATE_HANG
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};
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struct ghost_t
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{
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char netname[MAX_NETNAME];
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int number;
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// stats
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int deaths;
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int kills;
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int caps;
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int basedef;
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int carrierdef;
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int code; // ghost code
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ctfteam_t team; // team
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int score; // frags at time of disconnect
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edict_t *ent;
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};
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extern cvar_t *ctf;
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extern cvar_t *g_teamplay_force_join;
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extern cvar_t *teamplay;
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constexpr const char *CTF_TEAM1_SKIN = "ctf_r";
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constexpr const char *CTF_TEAM2_SKIN = "ctf_b";
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constexpr int32_t CTF_CAPTURE_BONUS = 15; // what you get for capture
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constexpr int32_t CTF_TEAM_BONUS = 10; // what your team gets for capture
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constexpr int32_t CTF_RECOVERY_BONUS = 1; // what you get for recovery
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constexpr int32_t CTF_FLAG_BONUS = 0; // what you get for picking up enemy flag
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constexpr int32_t CTF_FRAG_CARRIER_BONUS = 2; // what you get for fragging enemy flag carrier
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constexpr gtime_t CTF_FLAG_RETURN_TIME = 40_sec; // seconds until auto return
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constexpr int32_t CTF_CARRIER_DANGER_PROTECT_BONUS = 2; // bonus for fraggin someone who has recently hurt your flag carrier
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constexpr int32_t CTF_CARRIER_PROTECT_BONUS = 1; // bonus for fraggin someone while either you or your target are near your flag carrier
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constexpr int32_t CTF_FLAG_DEFENSE_BONUS = 1; // bonus for fraggin someone while either you or your target are near your flag
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constexpr int32_t CTF_RETURN_FLAG_ASSIST_BONUS = 1; // awarded for returning a flag that causes a capture to happen almost immediately
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constexpr int32_t CTF_FRAG_CARRIER_ASSIST_BONUS = 2; // award for fragging a flag carrier if a capture happens almost immediately
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constexpr float CTF_TARGET_PROTECT_RADIUS = 400; // the radius around an object being defended where a target will be worth extra frags
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constexpr float CTF_ATTACKER_PROTECT_RADIUS = 400; // the radius around an object being defended where an attacker will get extra frags when making kills
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constexpr gtime_t CTF_CARRIER_DANGER_PROTECT_TIMEOUT = 8_sec;
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constexpr gtime_t CTF_FRAG_CARRIER_ASSIST_TIMEOUT = 10_sec;
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constexpr gtime_t CTF_RETURN_FLAG_ASSIST_TIMEOUT = 10_sec;
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constexpr gtime_t CTF_AUTO_FLAG_RETURN_TIMEOUT = 30_sec; // number of seconds before dropped flag auto-returns
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constexpr gtime_t CTF_TECH_TIMEOUT = 60_sec; // seconds before techs spawn again
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constexpr int32_t CTF_DEFAULT_GRAPPLE_SPEED = 650; // speed of grapple in flight
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constexpr float CTF_DEFAULT_GRAPPLE_PULL_SPEED = 650; // speed player is pulled at
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void CTFInit();
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void CTFSpawn();
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void CTFPrecache();
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bool G_TeamplayEnabled();
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void G_AdjustTeamScore(ctfteam_t team, int32_t offset);
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void SP_info_player_team1(edict_t *self);
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void SP_info_player_team2(edict_t *self);
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const char *CTFTeamName(int team);
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const char *CTFOtherTeamName(int team);
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void CTFAssignSkin(edict_t *ent, const char *s);
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void CTFAssignTeam(gclient_t *who);
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edict_t *SelectCTFSpawnPoint(edict_t *ent, bool force_spawn);
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bool CTFPickup_Flag(edict_t *ent, edict_t *other);
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void CTFDrop_Flag(edict_t *ent, gitem_t *item);
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void CTFEffects(edict_t *player);
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void CTFCalcScores();
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void CTFCalcRankings(std::array<uint32_t, MAX_CLIENTS> &player_ranks); // [Paril-KEX]
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void CheckEndTDMLevel(); // [Paril-KEX]
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void SetCTFStats(edict_t *ent);
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void CTFDeadDropFlag(edict_t *self);
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void CTFScoreboardMessage(edict_t *ent, edict_t *killer);
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void CTFTeam_f(edict_t *ent);
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void CTFID_f(edict_t *ent);
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#ifndef KEX_Q2_GAME
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void CTFSay_Team(edict_t *who, const char *msg);
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#endif
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void CTFFlagSetup(edict_t *ent);
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void CTFResetFlag(int ctf_team);
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void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker);
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void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker);
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void CTFDirtyTeamMenu();
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// GRAPPLE
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void CTFWeapon_Grapple(edict_t *ent);
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void CTFPlayerResetGrapple(edict_t *ent);
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void CTFGrapplePull(edict_t *self);
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void CTFResetGrapple(edict_t *self);
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// TECH
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gitem_t *CTFWhat_Tech(edict_t *ent);
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bool CTFPickup_Tech(edict_t *ent, edict_t *other);
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void CTFDrop_Tech(edict_t *ent, gitem_t *item);
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void CTFDeadDropTech(edict_t *ent);
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void CTFSetupTechSpawn();
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int CTFApplyResistance(edict_t *ent, int dmg);
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int CTFApplyStrength(edict_t *ent, int dmg);
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bool CTFApplyStrengthSound(edict_t *ent);
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bool CTFApplyHaste(edict_t *ent);
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void CTFApplyHasteSound(edict_t *ent);
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void CTFApplyRegeneration(edict_t *ent);
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bool CTFHasRegeneration(edict_t *ent);
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void CTFRespawnTech(edict_t *ent);
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void CTFResetTech();
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void CTFOpenJoinMenu(edict_t *ent);
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bool CTFStartClient(edict_t *ent);
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void CTFVoteYes(edict_t *ent);
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void CTFVoteNo(edict_t *ent);
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void CTFReady(edict_t *ent);
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void CTFNotReady(edict_t *ent);
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bool CTFNextMap();
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bool CTFMatchSetup();
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bool CTFMatchOn();
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void CTFGhost(edict_t *ent);
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void CTFAdmin(edict_t *ent);
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bool CTFInMatch();
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void CTFStats(edict_t *ent);
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void CTFWarp(edict_t *ent);
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void CTFBoot(edict_t *ent);
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void CTFPlayerList(edict_t *ent);
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bool CTFCheckRules();
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void SP_misc_ctf_banner(edict_t *ent);
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void SP_misc_ctf_small_banner(edict_t *ent);
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void UpdateChaseCam(edict_t *ent);
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void ChaseNext(edict_t *ent);
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void ChasePrev(edict_t *ent);
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void CTFObserver(edict_t *ent);
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void SP_trigger_teleport(edict_t *ent);
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void SP_info_teleport_destination(edict_t *ent);
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void CTFSetPowerUpEffect(edict_t *ent, effects_t def);
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