Files
quake2-rerelease-dll/fgd/GameConfig.cfg
2023-08-07 14:48:30 -05:00

263 lines
8.7 KiB
INI

{
"version": 4,
"name": "Quake 2",
"icon": "Icon.png",
"fileformats": [
{ "format": "Quake2" },
{ "format": "Quake2 (Valve)"}
],
"filesystem": {
"searchpath": "baseq2",
"packageformat": { "extension": "pak", "format": "idpak" }
},
"textures": {
"package": { "type": "directory", "root": "textures" },
"format": { "extension": "wal", "format": "wal" },
"palette": "pics/colormap.pcx",
"attribute": "_tb_textures"
},
"entities": {
"definitions": [ "Quake2.fgd" ],
"defaultcolor": "0.6 0.6 0.6 1.0",
"modelformats": [ "md2" ],
"scale": [ scale ]
},
"tags": {
"brush": [
{
"name": "Trigger",
"attribs": [ "transparent" ],
"match": "classname",
"pattern": "trigger*",
"texture": "trigger"
},
{
"name": "Areaportal",
"attribs": [ "transparent" ],
"match": "classname",
"pattern": "func_areaportal",
"texture": "trigger"
}
],
"brushface": [
{
"name": "Playerclip",
"attribs": [ "transparent" ],
"match": "contentflag",
"flags": [ "playerclip" ]
},
{
"name": "Monsterclip",
"attribs": [ "transparent" ],
"match": "contentflag",
"flags": [ "monsterclip" ]
},
{
"name": "Detail",
"match": "contentflag",
"flags": [ "detail" ]
},
{
"name": "Liquid",
"match": "contentflag",
"flags": [ "lava", "slime", "water" ]
},
{
"name": "Skip",
"attribs": [ "transparent" ],
"match": "texture",
"pattern": "skip"
},
{
"name": "Hint",
"attribs": [ "transparent" ],
"match": "texture",
"pattern": "hint*"
},
{
"name": "Transparent",
"attribs": [ "transparent" ],
"match": "surfaceflag",
"flags": [ "trans33", "trans66" ]
}
]
},
"faceattribs": {
"surfaceflags": [
{
"name": "light",
"description": "Emit light from the surface, brightness is specified in the 'value' field"
}, // 0
{
"name": "slick",
"description": "The surface is slippery"
}, // 1
{
"name": "sky",
"description": "The surface is sky, the texture will not be drawn, but the background sky box is used instead"
}, // 2
{
"name": "warp",
"description": "The surface warps (like water textures do)"
}, // 3
{
"name": "trans33",
"description": "The surface is 33% transparent"
}, // 4
{
"name": "trans66",
"description": "The surface is 66% transparent"
}, // 5
{
"name": "flowing",
"description": "The texture wraps in a downward 'flowing' pattern (warp must also be set)"
}, // 6
{
"name": "nodraw",
"description": "Used for non-fixed-size brush triggers and clip brushes"
}, // 7
{
"name": "hint",
"description": "Make a primary bsp splitter"
}, // 8
{
"name": "skip",
"description": "Completely ignore, allowing non-closed brushes"
}, // 9
{ "unused": true }, // 10
{ "unused": true }, // 11
{ "unused": true }, // 12
{ "unused": true }, // 13
{ "unused": true }, // 14
{ "unused": true }, // 15
{ "unused": true }, // 16
{ "unused": true }, // 17
{ "unused": true }, // 18
{ "unused": true }, // 19
{ "unused": true }, // 20
{ "unused": true }, // 21
{ "unused": true }, // 22
{ "unused": true }, // 23
{ "unused": true }, // 24
{
"name": "alphatest",
"description": "Alpha test/fence"
}, // 25
{ "unused": true }, // 26
{ "unused": true }, // 27
{ "unused": true }, // 28
{
"name": "scrollx",
"description": "(N64) Scroll X direction, slower than flowing surfaces"
}, // 29
{
"name": "scrolly",
"description": "(N64) Scroll Y direction, slower than flowing surfaces"
}, // 30
{
"name": "scrollflip",
"description": "(N64) Flip scroll direction"
} // 31
],
"contentflags": [
{
"name": "solid",
"description": "Default for all brushes"
}, // 1 << 0
{
"name": "window",
"description": "Brush is a window (not really used)"
}, // 1 << 1
{
"name": "aux",
"description": "Unused by the engine"
}, // 1 << 2
{
"name": "lava",
"description": "The brush is lava"
}, // 1 << 3
{
"name": "slime",
"description": "The brush is slime"
}, // 1 << 4
{
"name": "water",
"description": "The brush is water"
}, // 1 << 5
{
"name": "mist",
"description": "The brush is non-solid"
}, // 1 << 6
{ "unused": true }, // 1 << 7
{ "unused": true }, // 1 << 8
{ "unused": true }, // 1 << 9
{ "unused": true }, // 1 << 10
{ "unused": true }, // 1 << 11
{ "unused": true }, // 1 << 12
{ "unused": true }, // 1 << 13
{
"name": "projclip",
"description": "Projectiles cannot pass through the brush (players/monsters can)"
}, // 1 << 14
{ "unused": true }, // 1 << 15
{
"name": "playerclip",
"description": "Player cannot pass through the brush (other things can)"
}, // 1 << 16
{
"name": "monsterclip",
"description": "Monster cannot pass through the brush (player and other things can)"
}, // 1 << 17
{
"name": "current_0",
"description": "Brush has a current in direction of 0 degrees"
}, // 1 << 18
{
"name": "current_90",
"description": "Brush has a current in direction of 90 degrees"
}, // 1 << 19
{
"name": "current_180",
"description": "Brush has a current in direction of 180 degrees"
}, // 1 << 20
{
"name": "current_270",
"description": "Brush has a current in direction of 270 degrees"
}, // 1 << 21
{
"name": "current_up",
"description": "Brush has a current in the up direction"
}, // 1 << 22
{
"name": "current_dn",
"description": "Brush has a current in the down direction"
}, // 1 << 23
{
"name": "origin",
"description": "Special brush used for specifying origin of rotation for rotating brushes"
}, // 1 << 24
{
"name": "internal",
"description": "Do not set"
}, // 1 << 25
{
"name": "internal",
"description": "Do not set"
}, // 1 << 26
{
"name": "detail",
"description": "Detail brush"
}, // 1 << 27
{
"name": "translucent",
"description": "Use for opaque water that does not block vis"
}, // 1 << 28
{
"name": "ladder",
"description": "Brushes with this flag allow a player to move up and down a vertical surface"
} // 1 << 29
]
},
"softMapBounds":"-4096 -4096 -4096 4096 4096 4096"
}