mirror of
https://github.com/id-Software/quake2-rerelease-dll.git
synced 2026-03-19 16:39:46 +01:00
263 lines
8.7 KiB
INI
263 lines
8.7 KiB
INI
{
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"version": 4,
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"name": "Quake 2",
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"icon": "Icon.png",
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"fileformats": [
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{ "format": "Quake2" },
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{ "format": "Quake2 (Valve)"}
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],
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"filesystem": {
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"searchpath": "baseq2",
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"packageformat": { "extension": "pak", "format": "idpak" }
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},
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"textures": {
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"package": { "type": "directory", "root": "textures" },
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"format": { "extension": "wal", "format": "wal" },
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"palette": "pics/colormap.pcx",
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"attribute": "_tb_textures"
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},
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"entities": {
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"definitions": [ "Quake2.fgd" ],
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"defaultcolor": "0.6 0.6 0.6 1.0",
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"modelformats": [ "md2" ],
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"scale": [ scale ]
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},
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"tags": {
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"brush": [
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{
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"name": "Trigger",
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"attribs": [ "transparent" ],
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"match": "classname",
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"pattern": "trigger*",
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"texture": "trigger"
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},
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{
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"name": "Areaportal",
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"attribs": [ "transparent" ],
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"match": "classname",
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"pattern": "func_areaportal",
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"texture": "trigger"
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}
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],
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"brushface": [
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{
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"name": "Playerclip",
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"attribs": [ "transparent" ],
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"match": "contentflag",
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"flags": [ "playerclip" ]
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},
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{
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"name": "Monsterclip",
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"attribs": [ "transparent" ],
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"match": "contentflag",
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"flags": [ "monsterclip" ]
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},
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{
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"name": "Detail",
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"match": "contentflag",
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"flags": [ "detail" ]
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},
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{
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"name": "Liquid",
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"match": "contentflag",
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"flags": [ "lava", "slime", "water" ]
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},
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{
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"name": "Skip",
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"attribs": [ "transparent" ],
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"match": "texture",
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"pattern": "skip"
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},
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{
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"name": "Hint",
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"attribs": [ "transparent" ],
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"match": "texture",
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"pattern": "hint*"
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},
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{
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"name": "Transparent",
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"attribs": [ "transparent" ],
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"match": "surfaceflag",
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"flags": [ "trans33", "trans66" ]
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}
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]
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},
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"faceattribs": {
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"surfaceflags": [
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{
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"name": "light",
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"description": "Emit light from the surface, brightness is specified in the 'value' field"
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}, // 0
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{
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"name": "slick",
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"description": "The surface is slippery"
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}, // 1
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{
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"name": "sky",
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"description": "The surface is sky, the texture will not be drawn, but the background sky box is used instead"
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}, // 2
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{
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"name": "warp",
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"description": "The surface warps (like water textures do)"
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}, // 3
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{
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"name": "trans33",
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"description": "The surface is 33% transparent"
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}, // 4
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{
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"name": "trans66",
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"description": "The surface is 66% transparent"
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}, // 5
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{
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"name": "flowing",
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"description": "The texture wraps in a downward 'flowing' pattern (warp must also be set)"
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}, // 6
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{
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"name": "nodraw",
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"description": "Used for non-fixed-size brush triggers and clip brushes"
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}, // 7
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{
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"name": "hint",
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"description": "Make a primary bsp splitter"
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}, // 8
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{
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"name": "skip",
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"description": "Completely ignore, allowing non-closed brushes"
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}, // 9
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{ "unused": true }, // 10
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{ "unused": true }, // 11
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{ "unused": true }, // 12
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{ "unused": true }, // 13
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{ "unused": true }, // 14
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{ "unused": true }, // 15
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{ "unused": true }, // 16
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{ "unused": true }, // 17
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{ "unused": true }, // 18
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{ "unused": true }, // 19
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{ "unused": true }, // 20
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{ "unused": true }, // 21
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{ "unused": true }, // 22
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{ "unused": true }, // 23
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{ "unused": true }, // 24
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{
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"name": "alphatest",
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"description": "Alpha test/fence"
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}, // 25
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{ "unused": true }, // 26
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{ "unused": true }, // 27
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{ "unused": true }, // 28
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{
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"name": "scrollx",
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"description": "(N64) Scroll X direction, slower than flowing surfaces"
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}, // 29
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{
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"name": "scrolly",
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"description": "(N64) Scroll Y direction, slower than flowing surfaces"
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}, // 30
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{
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"name": "scrollflip",
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"description": "(N64) Flip scroll direction"
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} // 31
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],
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"contentflags": [
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{
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"name": "solid",
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"description": "Default for all brushes"
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}, // 1 << 0
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{
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"name": "window",
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"description": "Brush is a window (not really used)"
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}, // 1 << 1
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{
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"name": "aux",
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"description": "Unused by the engine"
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}, // 1 << 2
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{
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"name": "lava",
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"description": "The brush is lava"
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}, // 1 << 3
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{
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"name": "slime",
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"description": "The brush is slime"
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}, // 1 << 4
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{
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"name": "water",
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"description": "The brush is water"
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}, // 1 << 5
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{
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"name": "mist",
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"description": "The brush is non-solid"
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}, // 1 << 6
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{ "unused": true }, // 1 << 7
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{ "unused": true }, // 1 << 8
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{ "unused": true }, // 1 << 9
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{ "unused": true }, // 1 << 10
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{ "unused": true }, // 1 << 11
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{ "unused": true }, // 1 << 12
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{ "unused": true }, // 1 << 13
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{
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"name": "projclip",
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"description": "Projectiles cannot pass through the brush (players/monsters can)"
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}, // 1 << 14
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{ "unused": true }, // 1 << 15
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{
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"name": "playerclip",
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"description": "Player cannot pass through the brush (other things can)"
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}, // 1 << 16
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{
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"name": "monsterclip",
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"description": "Monster cannot pass through the brush (player and other things can)"
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}, // 1 << 17
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{
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"name": "current_0",
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"description": "Brush has a current in direction of 0 degrees"
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}, // 1 << 18
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{
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"name": "current_90",
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"description": "Brush has a current in direction of 90 degrees"
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}, // 1 << 19
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{
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"name": "current_180",
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"description": "Brush has a current in direction of 180 degrees"
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}, // 1 << 20
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{
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"name": "current_270",
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"description": "Brush has a current in direction of 270 degrees"
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}, // 1 << 21
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{
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"name": "current_up",
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"description": "Brush has a current in the up direction"
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}, // 1 << 22
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{
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"name": "current_dn",
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"description": "Brush has a current in the down direction"
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}, // 1 << 23
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{
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"name": "origin",
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"description": "Special brush used for specifying origin of rotation for rotating brushes"
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}, // 1 << 24
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{
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"name": "internal",
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"description": "Do not set"
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}, // 1 << 25
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{
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"name": "internal",
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"description": "Do not set"
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}, // 1 << 26
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{
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"name": "detail",
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"description": "Detail brush"
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}, // 1 << 27
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{
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"name": "translucent",
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"description": "Use for opaque water that does not block vis"
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}, // 1 << 28
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{
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"name": "ladder",
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"description": "Brushes with this flag allow a player to move up and down a vertical surface"
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} // 1 << 29
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]
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},
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"softMapBounds":"-4096 -4096 -4096 4096 4096 4096"
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}
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