// Copyright (c) ZeniMax Media Inc. // Licensed under the GNU General Public License 2.0. // G:\quake2\baseq2\models/monsters/infantry // This file generated by ModelGen - Do NOT Modify enum { FRAME_gun02, FRAME_stand01, FRAME_stand02, FRAME_stand03, FRAME_stand04, FRAME_stand05, FRAME_stand06, FRAME_stand07, FRAME_stand08, FRAME_stand09, FRAME_stand10, FRAME_stand11, FRAME_stand12, FRAME_stand13, FRAME_stand14, FRAME_stand15, FRAME_stand16, FRAME_stand17, FRAME_stand18, FRAME_stand19, FRAME_stand20, FRAME_stand21, FRAME_stand22, FRAME_stand23, FRAME_stand24, FRAME_stand25, FRAME_stand26, FRAME_stand27, FRAME_stand28, FRAME_stand29, FRAME_stand30, FRAME_stand31, FRAME_stand32, FRAME_stand33, FRAME_stand34, FRAME_stand35, FRAME_stand36, FRAME_stand37, FRAME_stand38, FRAME_stand39, FRAME_stand40, FRAME_stand41, FRAME_stand42, FRAME_stand43, FRAME_stand44, FRAME_stand45, FRAME_stand46, FRAME_stand47, FRAME_stand48, FRAME_stand49, FRAME_stand50, FRAME_stand51, FRAME_stand52, FRAME_stand53, FRAME_stand54, FRAME_stand55, FRAME_stand56, FRAME_stand57, FRAME_stand58, FRAME_stand59, FRAME_stand60, FRAME_stand61, FRAME_stand62, FRAME_stand63, FRAME_stand64, FRAME_stand65, FRAME_stand66, FRAME_stand67, FRAME_stand68, FRAME_stand69, FRAME_stand70, FRAME_stand71, FRAME_walk01, FRAME_walk02, FRAME_walk03, FRAME_walk04, FRAME_walk05, FRAME_walk06, FRAME_walk07, FRAME_walk08, FRAME_walk09, FRAME_walk10, FRAME_walk11, FRAME_walk12, FRAME_walk13, FRAME_walk14, FRAME_walk15, FRAME_walk16, FRAME_walk17, FRAME_walk18, FRAME_walk19, FRAME_walk20, FRAME_run01, FRAME_run02, FRAME_run03, FRAME_run04, FRAME_run05, FRAME_run06, FRAME_run07, FRAME_run08, FRAME_pain101, FRAME_pain102, FRAME_pain103, FRAME_pain104, FRAME_pain105, FRAME_pain106, FRAME_pain107, FRAME_pain108, FRAME_pain109, FRAME_pain110, FRAME_pain201, FRAME_pain202, FRAME_pain203, FRAME_pain204, FRAME_pain205, FRAME_pain206, FRAME_pain207, FRAME_pain208, FRAME_pain209, FRAME_pain210, FRAME_duck01, FRAME_duck02, FRAME_duck03, FRAME_duck04, FRAME_duck05, FRAME_death101, FRAME_death102, FRAME_death103, FRAME_death104, FRAME_death105, FRAME_death106, FRAME_death107, FRAME_death108, FRAME_death109, FRAME_death110, FRAME_death111, FRAME_death112, FRAME_death113, FRAME_death114, FRAME_death115, FRAME_death116, FRAME_death117, FRAME_death118, FRAME_death119, FRAME_death120, FRAME_death201, FRAME_death202, FRAME_death203, FRAME_death204, FRAME_death205, FRAME_death206, FRAME_death207, FRAME_death208, FRAME_death209, FRAME_death210, FRAME_death211, FRAME_death212, FRAME_death213, FRAME_death214, FRAME_death215, FRAME_death216, FRAME_death217, FRAME_death218, FRAME_death219, FRAME_death220, FRAME_death221, FRAME_death222, FRAME_death223, FRAME_death224, FRAME_death225, FRAME_death301, FRAME_death302, FRAME_death303, FRAME_death304, FRAME_death305, FRAME_death306, FRAME_death307, FRAME_death308, FRAME_death309, FRAME_block01, FRAME_block02, FRAME_block03, FRAME_block04, FRAME_block05, FRAME_attak101, FRAME_attak102, FRAME_attak103, FRAME_attak104, FRAME_attak105, FRAME_attak106, FRAME_attak107, FRAME_attak108, FRAME_attak109, FRAME_attak110, FRAME_attak111, FRAME_attak112, FRAME_attak113, FRAME_attak114, FRAME_attak115, FRAME_attak201, FRAME_attak202, FRAME_attak203, FRAME_attak204, FRAME_attak205, FRAME_attak206, FRAME_attak207, FRAME_attak208, // ROGUE FRAME_jump01, FRAME_jump02, FRAME_jump03, FRAME_jump04, FRAME_jump05, FRAME_jump06, FRAME_jump07, FRAME_jump08, FRAME_jump09, FRAME_jump10, // ROGUE // [Paril-KEX] old attack, for demos FRAME_attak301, FRAME_attak302, FRAME_attak303, FRAME_attak304, FRAME_attak305, FRAME_attak306, FRAME_attak307, FRAME_attak308, FRAME_attak309, FRAME_attak310, FRAME_attak311, FRAME_attak312, FRAME_attak313, FRAME_attak314, FRAME_attak315, // [Paril-KEX] run attack FRAME_run201, FRAME_run202, FRAME_run203, FRAME_run204, FRAME_run205, FRAME_run206, FRAME_run207, FRAME_run208, // [Paril-KEX] FRAME_attak401, FRAME_attak402, FRAME_attak403, FRAME_attak404, FRAME_attak405, FRAME_attak406, FRAME_attak407, FRAME_attak408, FRAME_attak409, FRAME_attak410, FRAME_attak411, FRAME_attak412, FRAME_attak413, FRAME_attak414, FRAME_attak415, FRAME_attak416, FRAME_attak417, FRAME_attak418, FRAME_attak419, FRAME_attak420, FRAME_attak421, FRAME_attak422, FRAME_attak423, FRAME_attak424 }; constexpr float MODEL_SCALE = 1.000000f;