// Copyright (c) ZeniMax Media Inc. // Licensed under the GNU General Public License 2.0. #include "../g_local.h" // RAFAEL void SP_item_foodcube(edict_t *self) { if (deathmatch->integer && g_no_health->integer) { G_FreeEdict(self); return; } self->model = "models/objects/trapfx/tris.md2"; SpawnItem(self, GetItemByIndex(IT_HEALTH_SMALL)); self->spawnflags |= SPAWNFLAG_ITEM_DROPPED; self->style = HEALTH_IGNORE_MAX; self->classname = "item_foodcube"; self->s.effects |= EF_GIB; // Paril: set pickup noise for foodcube based on amount if (self->count < 10) self->noise_index = gi.soundindex("items/s_health.wav"); else if (self->count < 25) self->noise_index = gi.soundindex("items/n_health.wav"); else if (self->count < 50) self->noise_index = gi.soundindex("items/l_health.wav"); else self->noise_index = gi.soundindex("items/m_health.wav"); }