// Copyright (c) ZeniMax Media Inc. // Licensed under the GNU General Public License 2.0. #pragma once void Bot_SetWeapon( edict_t * bot, const int weaponIndex, const bool instantSwitch ); void Bot_TriggerEdict( edict_t * bot, edict_t * edict ); int32_t Bot_GetItemID( const char * classname ); void Bot_UseItem( edict_t * bot, const int32_t itemID );