// Copyright (c) ZeniMax Media Inc. // Licensed under the GNU General Public License 2.0. /* ============================================================================== flyer ============================================================================== */ #include "g_local.h" #include "m_flyer.h" #include "m_flash.h" static cached_soundindex sound_sight; static cached_soundindex sound_idle; static cached_soundindex sound_pain1; static cached_soundindex sound_pain2; static cached_soundindex sound_slash; static cached_soundindex sound_sproing; static cached_soundindex sound_die; void flyer_check_melee(edict_t *self); void flyer_loop_melee(edict_t *self); void flyer_setstart(edict_t *self); // ROGUE - kamikaze stuff void flyer_kamikaze(edict_t *self); void flyer_kamikaze_check(edict_t *self); void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod); MONSTERINFO_SIGHT(flyer_sight) (edict_t *self, edict_t *other) -> void { gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } MONSTERINFO_IDLE(flyer_idle) (edict_t *self) -> void { gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } void flyer_pop_blades(edict_t *self) { gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0); } mframe_t flyer_frames_stand[] = { { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand } }; MMOVE_T(flyer_move_stand) = { FRAME_stand01, FRAME_stand45, flyer_frames_stand, nullptr }; mframe_t flyer_frames_walk[] = { { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 }, { ai_walk, 5 } }; MMOVE_T(flyer_move_walk) = { FRAME_stand01, FRAME_stand45, flyer_frames_walk, nullptr }; mframe_t flyer_frames_run[] = { { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 } }; MMOVE_T(flyer_move_run) = { FRAME_stand01, FRAME_stand45, flyer_frames_run, nullptr }; mframe_t flyer_frames_kamizake[] = { { ai_charge, 40, flyer_kamikaze_check }, { ai_charge, 40, flyer_kamikaze_check }, { ai_charge, 40, flyer_kamikaze_check }, { ai_charge, 40, flyer_kamikaze_check }, { ai_charge, 40, flyer_kamikaze_check } }; MMOVE_T(flyer_move_kamikaze) = { FRAME_rollr02, FRAME_rollr06, flyer_frames_kamizake, flyer_kamikaze }; MONSTERINFO_RUN(flyer_run) (edict_t *self) -> void { if (self->mass > 50) M_SetAnimation(self, &flyer_move_kamikaze); else if (self->monsterinfo.aiflags & AI_STAND_GROUND) M_SetAnimation(self, &flyer_move_stand); else M_SetAnimation(self, &flyer_move_run); } MONSTERINFO_WALK(flyer_walk) (edict_t *self) -> void { if (self->mass > 50) flyer_run(self); else M_SetAnimation(self, &flyer_move_walk); } MONSTERINFO_STAND(flyer_stand) (edict_t *self) -> void { if (self->mass > 50) flyer_run(self); else M_SetAnimation(self, &flyer_move_stand); } // ROGUE - kamikaze stuff void flyer_kamikaze_explode(edict_t *self) { vec3_t dir; if (self->monsterinfo.commander && self->monsterinfo.commander->inuse && !strcmp(self->monsterinfo.commander->classname, "monster_carrier")) self->monsterinfo.commander->monsterinfo.monster_slots++; if (self->enemy) { dir = self->enemy->s.origin - self->s.origin; T_Damage(self->enemy, self, self, dir, self->s.origin, vec3_origin, (int) 50, (int) 50, DAMAGE_RADIUS, MOD_UNKNOWN); } flyer_die(self, nullptr, nullptr, 0, dir, MOD_EXPLOSIVE); } void flyer_kamikaze(edict_t *self) { M_SetAnimation(self, &flyer_move_kamikaze); } void flyer_kamikaze_check(edict_t *self) { float dist; // PMM - this needed because we could have gone away before we get here (blocked code) if (!self->inuse) return; if ((!self->enemy) || (!self->enemy->inuse)) { flyer_kamikaze_explode(self); return; } self->s.angles[0] = vectoangles(self->enemy->s.origin - self->s.origin).x; self->goalentity = self->enemy; dist = realrange(self, self->enemy); if (dist < 90) flyer_kamikaze_explode(self); } #if 0 mframe_t flyer_frames_rollright[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_rollright) = { FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, nullptr }; mframe_t flyer_frames_rollleft[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_rollleft) = { FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, nullptr }; #endif mframe_t flyer_frames_pain3[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_pain3) = { FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run }; mframe_t flyer_frames_pain2[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_pain2) = { FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run }; mframe_t flyer_frames_pain1[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_pain1) = { FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run }; #if 0 mframe_t flyer_frames_defense[] = { { ai_move }, { ai_move }, { ai_move }, // Hold this frame { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_defense) = { FRAME_defens01, FRAME_defens06, flyer_frames_defense, nullptr }; mframe_t flyer_frames_bankright[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_bankright) = { FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, nullptr }; mframe_t flyer_frames_bankleft[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(flyer_move_bankleft) = { FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, nullptr }; #endif void flyer_fire(edict_t *self, monster_muzzleflash_id_t flash_number) { vec3_t start; vec3_t forward, right; vec3_t end; vec3_t dir; if (!self->enemy || !self->enemy->inuse) // PGM return; // PGM AngleVectors(self->s.angles, forward, right, nullptr); start = M_ProjectFlashSource(self, monster_flash_offset[flash_number], forward, right); end = self->enemy->s.origin; end[2] += self->enemy->viewheight; dir = end - start; dir.normalize(); monster_fire_blaster(self, start, dir, 1, 1000, flash_number, (self->s.frame % 4) ? EF_NONE : EF_HYPERBLASTER); } void flyer_fireleft(edict_t *self) { flyer_fire(self, MZ2_FLYER_BLASTER_1); } void flyer_fireright(edict_t *self) { flyer_fire(self, MZ2_FLYER_BLASTER_2); } mframe_t flyer_frames_attack2[] = { { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge, -10, flyer_fireleft }, // left gun { ai_charge, -10, flyer_fireright }, // right gun { ai_charge, -10, flyer_fireleft }, // left gun { ai_charge, -10, flyer_fireright }, // right gun { ai_charge, -10, flyer_fireleft }, // left gun { ai_charge, -10, flyer_fireright }, // right gun { ai_charge, -10, flyer_fireleft }, // left gun { ai_charge, -10, flyer_fireright }, // right gun { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge } }; MMOVE_T(flyer_move_attack2) = { FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run }; // PMM // circle strafe frames mframe_t flyer_frames_attack3[] = { { ai_charge, 10 }, { ai_charge, 10 }, { ai_charge, 10 }, { ai_charge, 10, flyer_fireleft }, // left gun { ai_charge, 10, flyer_fireright }, // right gun { ai_charge, 10, flyer_fireleft }, // left gun { ai_charge, 10, flyer_fireright }, // right gun { ai_charge, 10, flyer_fireleft }, // left gun { ai_charge, 10, flyer_fireright }, // right gun { ai_charge, 10, flyer_fireleft }, // left gun { ai_charge, 10, flyer_fireright }, // right gun { ai_charge, 10 }, { ai_charge, 10 }, { ai_charge, 10 }, { ai_charge, 10 }, { ai_charge, 10 }, { ai_charge, 10 } }; MMOVE_T(flyer_move_attack3) = { FRAME_attak201, FRAME_attak217, flyer_frames_attack3, flyer_run }; // pmm void flyer_slash_left(edict_t *self) { vec3_t aim = { MELEE_DISTANCE, self->mins[0], 0 }; if (!fire_hit(self, aim, 5, 0)) self->monsterinfo.melee_debounce_time = level.time + 1.5_sec; gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); } void flyer_slash_right(edict_t *self) { vec3_t aim = { MELEE_DISTANCE, self->maxs[0], 0 }; if (!fire_hit(self, aim, 5, 0)) self->monsterinfo.melee_debounce_time = level.time + 1.5_sec; gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); } mframe_t flyer_frames_start_melee[] = { { ai_charge, 0, flyer_pop_blades }, { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge } }; MMOVE_T(flyer_move_start_melee) = { FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee }; mframe_t flyer_frames_end_melee[] = { { ai_charge }, { ai_charge }, { ai_charge } }; MMOVE_T(flyer_move_end_melee) = { FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run }; mframe_t flyer_frames_loop_melee[] = { { ai_charge }, // Loop Start { ai_charge }, { ai_charge, 0, flyer_slash_left }, // Left Wing Strike { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge, 0, flyer_slash_right }, // Right Wing Strike { ai_charge }, { ai_charge }, { ai_charge }, { ai_charge } // Loop Ends }; MMOVE_T(flyer_move_loop_melee) = { FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee }; void flyer_loop_melee(edict_t *self) { M_SetAnimation(self, &flyer_move_loop_melee); } static void flyer_set_fly_parameters(edict_t *self, bool melee) { if (melee) { // engage thrusters for a slice self->monsterinfo.fly_pinned = false; self->monsterinfo.fly_thrusters = true; self->monsterinfo.fly_position_time = 0_sec; self->monsterinfo.fly_acceleration = 20.f; self->monsterinfo.fly_speed = 210.f; self->monsterinfo.fly_min_distance = 0.f; self->monsterinfo.fly_max_distance = 10.f; } else { self->monsterinfo.fly_thrusters = false; self->monsterinfo.fly_acceleration = 15.f; self->monsterinfo.fly_speed = 165.f; self->monsterinfo.fly_min_distance = 45.f; self->monsterinfo.fly_max_distance = 200.f; } } MONSTERINFO_ATTACK(flyer_attack) (edict_t *self) -> void { if (self->mass > 50) { flyer_run(self); return; } float range = range_to(self, self->enemy); if (self->enemy && visible(self, self->enemy) && range <= 225.f && frandom() > (range / 225.f) * 0.35f) { // fly-by slicing! self->monsterinfo.attack_state = AS_STRAIGHT; M_SetAnimation(self, &flyer_move_start_melee); flyer_set_fly_parameters(self, true); } else { self->monsterinfo.attack_state = AS_STRAIGHT; M_SetAnimation(self, &flyer_move_attack2); } // [Paril-KEX] for alternate fly mode, sometimes we'll pin us // down, kind of like a pseudo-stand ground if (!self->monsterinfo.fly_pinned && brandom() && self->enemy && visible(self, self->enemy)) { self->monsterinfo.fly_pinned = true; self->monsterinfo.fly_position_time = max(self->monsterinfo.fly_position_time, self->monsterinfo.fly_position_time + 1.7_sec); // make sure there's enough time for attack2/3 if (brandom()) self->monsterinfo.fly_ideal_position = self->s.origin + (self->velocity * frandom()); // pin to our current position else self->monsterinfo.fly_ideal_position += self->enemy->s.origin; // make un-relative } // if we're currently pinned, fly_position_time will unpin us eventually } MONSTERINFO_MELEE(flyer_melee) (edict_t *self) -> void { if (self->mass > 50) flyer_run(self); else { M_SetAnimation(self, &flyer_move_start_melee); flyer_set_fly_parameters(self, true); } } void flyer_check_melee(edict_t *self) { if (range_to(self, self->enemy) <= RANGE_MELEE) { if (self->monsterinfo.melee_debounce_time <= level.time) { M_SetAnimation(self, &flyer_move_loop_melee); return; } } M_SetAnimation(self, &flyer_move_end_melee); flyer_set_fly_parameters(self, false); } PAIN(flyer_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void { int n; // pmm - kamikaze's don't feel pain if (self->mass != 50) return; // pmm if (level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3_sec; n = irandom(3); if (n == 0) gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); else if (n == 1) gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); if (!M_ShouldReactToPain(self, mod)) return; // no pain anims in nightmare flyer_set_fly_parameters(self, false); if (n == 0) M_SetAnimation(self, &flyer_move_pain1); else if (n == 1) M_SetAnimation(self, &flyer_move_pain2); else M_SetAnimation(self, &flyer_move_pain3); } MONSTERINFO_SETSKIN(flyer_setskin) (edict_t *self) -> void { if (self->health < (self->max_health / 2)) self->s.skinnum = 1; else self->s.skinnum = 0; } DIE(flyer_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void { gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); gi.WriteByte(svc_temp_entity); gi.WriteByte(TE_EXPLOSION1); gi.WritePosition(self->s.origin); gi.multicast(self->s.origin, MULTICAST_PHS, false); self->s.skinnum /= 2; ThrowGibs(self, 55, { { 2, "models/objects/gibs/sm_metal/tris.md2" }, { 2, "models/objects/gibs/sm_meat/tris.md2" }, { "models/monsters/flyer/gibs/base.md2", GIB_SKINNED }, { 2, "models/monsters/flyer/gibs/gun.md2", GIB_SKINNED }, { 2, "models/monsters/flyer/gibs/wing.md2", GIB_SKINNED }, { "models/monsters/flyer/gibs/head.md2", GIB_SKINNED | GIB_HEAD } }); self->touch = nullptr; } // PMM - kamikaze code .. blow up if blocked MONSTERINFO_BLOCKED(flyer_blocked) (edict_t *self, float dist) -> bool { // kamikaze = 100, normal = 50 if (self->mass == 100) { flyer_kamikaze_check(self); // if the above didn't blow us up (i.e. I got blocked by the player) if (self->inuse) T_Damage(self, self, self, vec3_origin, self->s.origin, vec3_origin, 9999, 100, DAMAGE_NONE, MOD_UNKNOWN); return true; } return false; } TOUCH(kamikaze_touch) (edict_t *ent, edict_t *other, const trace_t &tr, bool other_touching_self) -> void { T_Damage(ent, ent, ent, ent->velocity.normalized(), ent->s.origin, ent->velocity.normalized(), 9999, 100, DAMAGE_NONE, MOD_UNKNOWN); } TOUCH(flyer_touch) (edict_t *ent, edict_t *other, const trace_t &tr, bool other_touching_self) -> void { if ((other->monsterinfo.aiflags & AI_ALTERNATE_FLY) && (other->flags & FL_FLY) && (ent->monsterinfo.duck_wait_time < level.time)) { ent->monsterinfo.duck_wait_time = level.time + 1_sec; ent->monsterinfo.fly_thrusters = false; vec3_t dir = (ent->s.origin - other->s.origin).normalized(); ent->velocity = dir * 500.f; gi.WriteByte(svc_temp_entity); gi.WriteByte(TE_SPLASH); gi.WriteByte(32); gi.WritePosition(tr.endpos); gi.WriteDir(dir); gi.WriteByte(SPLASH_SPARKS); gi.multicast(tr.endpos, MULTICAST_PVS, false); } } /*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_flyer(edict_t *self) { if ( !M_AllowSpawn( self ) ) { G_FreeEdict( self ); return; } sound_sight.assign("flyer/flysght1.wav"); sound_idle.assign("flyer/flysrch1.wav"); sound_pain1.assign("flyer/flypain1.wav"); sound_pain2.assign("flyer/flypain2.wav"); sound_slash.assign("flyer/flyatck2.wav"); sound_sproing.assign("flyer/flyatck1.wav"); sound_die.assign("flyer/flydeth1.wav"); gi.soundindex("flyer/flyatck3.wav"); self->s.modelindex = gi.modelindex("models/monsters/flyer/tris.md2"); gi.modelindex("models/monsters/flyer/gibs/base.md2"); gi.modelindex("models/monsters/flyer/gibs/wing.md2"); gi.modelindex("models/monsters/flyer/gibs/gun.md2"); gi.modelindex("models/monsters/flyer/gibs/head.md2"); self->mins = { -16, -16, -24 }; // PMM - shortened to 16 from 32 self->maxs = { 16, 16, 16 }; self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->viewheight = 12; self->monsterinfo.engine_sound = gi.soundindex("flyer/flyidle1.wav"); self->health = 50 * st.health_multiplier; self->mass = 50; self->pain = flyer_pain; self->die = flyer_die; self->monsterinfo.stand = flyer_stand; self->monsterinfo.walk = flyer_walk; self->monsterinfo.run = flyer_run; self->monsterinfo.attack = flyer_attack; self->monsterinfo.melee = flyer_melee; self->monsterinfo.sight = flyer_sight; self->monsterinfo.idle = flyer_idle; self->monsterinfo.blocked = flyer_blocked; self->monsterinfo.setskin = flyer_setskin; gi.linkentity(self); M_SetAnimation(self, &flyer_move_stand); self->monsterinfo.scale = MODEL_SCALE; if (self->s.effects & EF_ROCKET) { // PMM - normal flyer has mass of 50 self->mass = 100; self->yaw_speed = 5; self->touch = kamikaze_touch; } else { self->monsterinfo.aiflags |= AI_ALTERNATE_FLY; self->monsterinfo.fly_buzzard = true; flyer_set_fly_parameters(self, false); self->touch = flyer_touch; } flymonster_start(self); } // PMM - suicide fliers void SP_monster_kamikaze(edict_t *self) { if ( !M_AllowSpawn( self ) ) { G_FreeEdict( self ); return; } self->s.effects |= EF_ROCKET; SP_monster_flyer(self); }