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https://github.com/id-Software/quake2-rerelease-dll.git
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Update 1 changes
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@@ -12,22 +12,22 @@ constexpr spawnflags_t SPAWNFLAG_GEKK_CHANT = 8_spawnflag;
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constexpr spawnflags_t SPAWNFLAG_GEKK_NOJUMPING = 16_spawnflag;
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constexpr spawnflags_t SPAWNFLAG_GEKK_NOSWIM = 32_spawnflag;
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static int sound_swing;
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static int sound_hit;
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static int sound_hit2;
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static int sound_speet;
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static int loogie_hit;
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static int sound_death;
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static int sound_pain1;
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static int sound_sight;
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static int sound_search;
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static int sound_step1;
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static int sound_step2;
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static int sound_step3;
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static int sound_thud;
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static int sound_chantlow;
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static int sound_chantmid;
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static int sound_chanthigh;
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static cached_soundindex sound_swing;
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static cached_soundindex sound_hit;
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static cached_soundindex sound_hit2;
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static cached_soundindex sound_speet;
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static cached_soundindex loogie_hit;
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static cached_soundindex sound_death;
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static cached_soundindex sound_pain1;
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static cached_soundindex sound_sight;
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static cached_soundindex sound_search;
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static cached_soundindex sound_step1;
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static cached_soundindex sound_step2;
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static cached_soundindex sound_step3;
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static cached_soundindex sound_thud;
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static cached_soundindex sound_chantlow;
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static cached_soundindex sound_chantmid;
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static cached_soundindex sound_chanthigh;
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void gekk_swim(edict_t *self);
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@@ -1589,23 +1589,23 @@ void SP_monster_gekk(edict_t *self)
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return;
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}
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sound_swing = gi.soundindex("gek/gk_atck1.wav");
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sound_hit = gi.soundindex("gek/gk_atck2.wav");
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sound_hit2 = gi.soundindex("gek/gk_atck3.wav");
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sound_speet = gi.soundindex("gek/gk_atck4.wav");
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loogie_hit = gi.soundindex("gek/loogie_hit.wav");
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sound_death = gi.soundindex("gek/gk_deth1.wav");
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sound_pain1 = gi.soundindex("gek/gk_pain1.wav");
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sound_sight = gi.soundindex("gek/gk_sght1.wav");
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sound_search = gi.soundindex("gek/gk_idle1.wav");
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sound_step1 = gi.soundindex("gek/gk_step1.wav");
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sound_step2 = gi.soundindex("gek/gk_step2.wav");
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sound_step3 = gi.soundindex("gek/gk_step3.wav");
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sound_thud = gi.soundindex("mutant/thud1.wav");
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sound_swing.assign("gek/gk_atck1.wav");
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sound_hit.assign("gek/gk_atck2.wav");
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sound_hit2.assign("gek/gk_atck3.wav");
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sound_speet.assign("gek/gk_atck4.wav");
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loogie_hit.assign("gek/loogie_hit.wav");
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sound_death.assign("gek/gk_deth1.wav");
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sound_pain1.assign("gek/gk_pain1.wav");
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sound_sight.assign("gek/gk_sght1.wav");
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sound_search.assign("gek/gk_idle1.wav");
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sound_step1.assign("gek/gk_step1.wav");
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sound_step2.assign("gek/gk_step2.wav");
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sound_step3.assign("gek/gk_step3.wav");
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sound_thud.assign("mutant/thud1.wav");
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sound_chantlow = gi.soundindex("gek/gek_low.wav");
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sound_chantmid = gi.soundindex("gek/gek_mid.wav");
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sound_chanthigh = gi.soundindex("gek/gek_high.wav");
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sound_chantlow.assign("gek/gek_low.wav");
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sound_chantmid.assign("gek/gek_mid.wav");
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sound_chanthigh.assign("gek/gek_high.wav");
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self->movetype = MOVETYPE_STEP;
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self->solid = SOLID_BBOX;
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