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https://github.com/id-Software/quake2-rerelease-dll.git
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Update 1 changes
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@@ -12,12 +12,12 @@ stalker
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#include "m_rogue_stalker.h"
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#include <float.h>
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static int sound_pain;
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static int sound_die;
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static int sound_sight;
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static int sound_punch_hit1;
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static int sound_punch_hit2;
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static int sound_idle;
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static cached_soundindex sound_pain;
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static cached_soundindex sound_die;
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static cached_soundindex sound_sight;
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static cached_soundindex sound_punch_hit1;
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static cached_soundindex sound_punch_hit2;
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static cached_soundindex sound_idle;
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bool stalker_do_pounce(edict_t *self, const vec3_t &dest);
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void stalker_walk(edict_t *self);
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@@ -979,12 +979,12 @@ void SP_monster_stalker(edict_t *self)
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return;
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}
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sound_pain = gi.soundindex("stalker/pain.wav");
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sound_die = gi.soundindex("stalker/death.wav");
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sound_sight = gi.soundindex("stalker/sight.wav");
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sound_punch_hit1 = gi.soundindex("stalker/melee1.wav");
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sound_punch_hit2 = gi.soundindex("stalker/melee2.wav");
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sound_idle = gi.soundindex("stalker/idle.wav");
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sound_pain.assign("stalker/pain.wav");
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sound_die.assign("stalker/death.wav");
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sound_sight.assign("stalker/sight.wav");
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sound_punch_hit1.assign("stalker/melee1.wav");
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sound_punch_hit2.assign("stalker/melee2.wav");
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sound_idle.assign("stalker/idle.wav");
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// PMM - precache bolt2
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gi.modelindex("models/objects/laser/tris.md2");
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