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@@ -60,7 +60,7 @@ USE(stationarymonster_triggered_spawn_use) (edict_t *self, edict_t *other, edict
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// we have a one frame delay here so we don't telefrag the guy who activated us
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self->think = stationarymonster_triggered_spawn;
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self->nextthink = level.time + FRAME_TIME_S;
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if (activator->client)
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if (activator && activator->client)
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self->enemy = activator;
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self->use = monster_use;
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}
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