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https://github.com/id-Software/quake2-rerelease-dll.git
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Update 1 changes
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@@ -12,15 +12,15 @@ SHAMBLER
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#include "m_shambler.h"
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#include "m_flash.h"
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static int sound_pain;
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static int sound_idle;
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static int sound_die;
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static int sound_sight;
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static int sound_windup;
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static int sound_melee1;
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static int sound_melee2;
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static int sound_smack;
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static int sound_boom;
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static cached_soundindex sound_pain;
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static cached_soundindex sound_idle;
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static cached_soundindex sound_die;
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static cached_soundindex sound_sight;
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static cached_soundindex sound_windup;
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static cached_soundindex sound_melee1;
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static cached_soundindex sound_melee2;
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static cached_soundindex sound_smack;
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static cached_soundindex sound_boom;
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//
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// misc
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@@ -558,15 +558,15 @@ void SP_monster_shambler(edict_t* self)
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self->solid = SOLID_BBOX;
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gi.modelindex("models/proj/lightning/tris.md2");
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sound_pain = gi.soundindex("shambler/shurt2.wav");
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sound_idle = gi.soundindex("shambler/sidle.wav");
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sound_die = gi.soundindex("shambler/sdeath.wav");
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sound_windup = gi.soundindex("shambler/sattck1.wav");
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sound_melee1 = gi.soundindex("shambler/melee1.wav");
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sound_melee2 = gi.soundindex("shambler/melee2.wav");
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sound_sight = gi.soundindex("shambler/ssight.wav");
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sound_smack = gi.soundindex("shambler/smack.wav");
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sound_boom = gi.soundindex("shambler/sboom.wav");
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sound_pain.assign("shambler/shurt2.wav");
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sound_idle.assign("shambler/sidle.wav");
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sound_die.assign("shambler/sdeath.wav");
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sound_windup.assign("shambler/sattck1.wav");
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sound_melee1.assign("shambler/melee1.wav");
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sound_melee2.assign("shambler/melee2.wav");
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sound_sight.assign("shambler/ssight.wav");
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sound_smack.assign("shambler/smack.wav");
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sound_boom.assign("shambler/sboom.wav");
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self->health = 600 * st.health_multiplier;
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self->gib_health = -60;
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