Update 1 changes

This commit is contained in:
Mike Rubits
2023-10-03 14:43:06 -04:00
parent 60f29560f3
commit 8dc1fc9794
67 changed files with 1806 additions and 1479 deletions

View File

@@ -14,18 +14,18 @@ INFANTRY
void InfantryMachineGun(edict_t *self);
static int sound_pain1;
static int sound_pain2;
static int sound_die1;
static int sound_die2;
static cached_soundindex sound_pain1;
static cached_soundindex sound_pain2;
static cached_soundindex sound_die1;
static cached_soundindex sound_die2;
static int sound_gunshot;
static int sound_weapon_cock;
static int sound_punch_swing;
static int sound_punch_hit;
static int sound_sight;
static int sound_search;
static int sound_idle;
static cached_soundindex sound_gunshot;
static cached_soundindex sound_weapon_cock;
static cached_soundindex sound_punch_swing;
static cached_soundindex sound_punch_hit;
static cached_soundindex sound_sight;
static cached_soundindex sound_search;
static cached_soundindex sound_idle;
// range at which we'll try to initiate a run-attack to close distance
constexpr float RANGE_RUN_ATTACK = RANGE_NEAR * 0.75f;
@@ -848,19 +848,19 @@ MONSTERINFO_SIDESTEP(infantry_sidestep) (edict_t *self) -> bool
void InfantryPrecache()
{
sound_pain1 = gi.soundindex("infantry/infpain1.wav");
sound_pain2 = gi.soundindex("infantry/infpain2.wav");
sound_die1 = gi.soundindex("infantry/infdeth1.wav");
sound_die2 = gi.soundindex("infantry/infdeth2.wav");
sound_pain1.assign("infantry/infpain1.wav");
sound_pain2.assign("infantry/infpain2.wav");
sound_die1.assign("infantry/infdeth1.wav");
sound_die2.assign("infantry/infdeth2.wav");
sound_gunshot = gi.soundindex("infantry/infatck1.wav");
sound_weapon_cock = gi.soundindex("infantry/infatck3.wav");
sound_punch_swing = gi.soundindex("infantry/infatck2.wav");
sound_punch_hit = gi.soundindex("infantry/melee2.wav");
sound_gunshot.assign("infantry/infatck1.wav");
sound_weapon_cock.assign("infantry/infatck3.wav");
sound_punch_swing.assign("infantry/infatck2.wav");
sound_punch_hit.assign("infantry/melee2.wav");
sound_sight = gi.soundindex("infantry/infsght1.wav");
sound_search = gi.soundindex("infantry/infsrch1.wav");
sound_idle = gi.soundindex("infantry/infidle1.wav");
sound_sight.assign("infantry/infsght1.wav");
sound_search.assign("infantry/infsrch1.wav");
sound_idle.assign("infantry/infidle1.wav");
}
constexpr spawnflags_t SPAWNFLAG_INFANTRY_NOJUMPING = 8_spawnflag;