mirror of
https://github.com/id-Software/quake2-rerelease-dll.git
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Update 1 changes
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@@ -12,23 +12,23 @@ hover
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#include "m_hover.h"
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#include "m_flash.h"
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death1;
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static int sound_death2;
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static int sound_sight;
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static int sound_search1;
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static int sound_search2;
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static cached_soundindex sound_pain1;
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static cached_soundindex sound_pain2;
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static cached_soundindex sound_death1;
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static cached_soundindex sound_death2;
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static cached_soundindex sound_sight;
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static cached_soundindex sound_search1;
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static cached_soundindex sound_search2;
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// ROGUE
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// daedalus sounds
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static int daed_sound_pain1;
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static int daed_sound_pain2;
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static int daed_sound_death1;
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static int daed_sound_death2;
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static int daed_sound_sight;
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static int daed_sound_search1;
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static int daed_sound_search2;
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static cached_soundindex daed_sound_pain1;
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static cached_soundindex daed_sound_pain2;
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static cached_soundindex daed_sound_death1;
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static cached_soundindex daed_sound_death2;
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static cached_soundindex daed_sound_sight;
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static cached_soundindex daed_sound_search1;
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static cached_soundindex daed_sound_search2;
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// ROGUE
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MONSTERINFO_SIGHT(hover_sight) (edict_t *self, edict_t *other) -> void
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@@ -619,26 +619,26 @@ void SP_monster_hover(edict_t *self)
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self->monsterinfo.power_armor_power = 100;
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// PMM - daedalus sounds
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self->monsterinfo.engine_sound = gi.soundindex("daedalus/daedidle1.wav");
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daed_sound_pain1 = gi.soundindex("daedalus/daedpain1.wav");
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daed_sound_pain2 = gi.soundindex("daedalus/daedpain2.wav");
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daed_sound_death1 = gi.soundindex("daedalus/daeddeth1.wav");
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daed_sound_death2 = gi.soundindex("daedalus/daeddeth2.wav");
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daed_sound_sight = gi.soundindex("daedalus/daedsght1.wav");
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daed_sound_search1 = gi.soundindex("daedalus/daedsrch1.wav");
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daed_sound_search2 = gi.soundindex("daedalus/daedsrch2.wav");
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daed_sound_pain1.assign("daedalus/daedpain1.wav");
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daed_sound_pain2.assign("daedalus/daedpain2.wav");
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daed_sound_death1.assign("daedalus/daeddeth1.wav");
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daed_sound_death2.assign("daedalus/daeddeth2.wav");
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daed_sound_sight.assign("daedalus/daedsght1.wav");
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daed_sound_search1.assign("daedalus/daedsrch1.wav");
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daed_sound_search2.assign("daedalus/daedsrch2.wav");
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gi.soundindex("tank/tnkatck3.wav");
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// pmm
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}
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else
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{
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self->yaw_speed = 18;
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sound_pain1 = gi.soundindex("hover/hovpain1.wav");
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sound_pain2 = gi.soundindex("hover/hovpain2.wav");
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sound_death1 = gi.soundindex("hover/hovdeth1.wav");
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sound_death2 = gi.soundindex("hover/hovdeth2.wav");
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sound_sight = gi.soundindex("hover/hovsght1.wav");
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sound_search1 = gi.soundindex("hover/hovsrch1.wav");
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sound_search2 = gi.soundindex("hover/hovsrch2.wav");
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sound_pain1.assign("hover/hovpain1.wav");
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sound_pain2.assign("hover/hovpain2.wav");
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sound_death1.assign("hover/hovdeth1.wav");
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sound_death2.assign("hover/hovdeth2.wav");
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sound_sight.assign("hover/hovsght1.wav");
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sound_search1.assign("hover/hovsrch1.wav");
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sound_search2.assign("hover/hovsrch2.wav");
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gi.soundindex("hover/hovatck1.wav");
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self->monsterinfo.engine_sound = gi.soundindex("hover/hovidle1.wav");
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