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https://github.com/id-Software/quake2-rerelease-dll.git
synced 2026-03-20 00:49:33 +01:00
Update 1 changes
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@@ -14,13 +14,13 @@ GUNNER
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constexpr spawnflags_t SPAWNFLAG_GUNCMDR_NOJUMPING = 8_spawnflag;
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static int sound_pain;
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static int sound_pain2;
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static int sound_death;
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static int sound_idle;
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static int sound_open;
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static int sound_search;
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static int sound_sight;
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static cached_soundindex sound_pain;
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static cached_soundindex sound_pain2;
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static cached_soundindex sound_death;
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static cached_soundindex sound_idle;
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static cached_soundindex sound_open;
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static cached_soundindex sound_search;
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static cached_soundindex sound_sight;
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void guncmdr_idlesound(edict_t *self)
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{
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@@ -1326,7 +1326,7 @@ MONSTERINFO_DUCK(guncmdr_duck) (edict_t *self, gtime_t eta) -> bool
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if ((self->monsterinfo.active_move == &guncmdr_move_fire_chain_dodge_left) ||
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(self->monsterinfo.active_move == &guncmdr_move_fire_chain_dodge_right) ||
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(self->monsterinfo.active_move == &guncmdr_move_attack_grenade_back_dodge_right) ||
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(self->monsterinfo.active_move == &guncmdr_move_attack_grenade_back_dodge_left) ||
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(self->monsterinfo.active_move == &guncmdr_move_attack_grenade_back_dodge_right) ||
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(self->monsterinfo.active_move == &guncmdr_move_attack_mortar_dodge))
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{
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@@ -1404,13 +1404,13 @@ void SP_monster_guncmdr(edict_t *self)
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return;
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}
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sound_death = gi.soundindex("guncmdr/gcdrdeath1.wav");
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sound_pain = gi.soundindex("guncmdr/gcdrpain2.wav");
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sound_pain2 = gi.soundindex("guncmdr/gcdrpain1.wav");
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sound_idle = gi.soundindex("guncmdr/gcdridle1.wav");
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sound_open = gi.soundindex("guncmdr/gcdratck1.wav");
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sound_search = gi.soundindex("guncmdr/gcdrsrch1.wav");
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sound_sight = gi.soundindex("guncmdr/sight1.wav");
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sound_death.assign("guncmdr/gcdrdeath1.wav");
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sound_pain.assign("guncmdr/gcdrpain2.wav");
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sound_pain2.assign("guncmdr/gcdrpain1.wav");
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sound_idle.assign("guncmdr/gcdridle1.wav");
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sound_open.assign("guncmdr/gcdratck1.wav");
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sound_search.assign("guncmdr/gcdrsrch1.wav");
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sound_sight.assign("guncmdr/sight1.wav");
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gi.soundindex("guncmdr/gcdratck2.wav");
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gi.soundindex("guncmdr/gcdratck3.wav");
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