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https://github.com/id-Software/quake2-rerelease-dll.git
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Update 1 changes
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@@ -12,13 +12,13 @@ floater
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#include "m_float.h"
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#include "m_flash.h"
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static int sound_attack2;
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static int sound_attack3;
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static int sound_death1;
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static int sound_idle;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_sight;
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static cached_soundindex sound_attack2;
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static cached_soundindex sound_attack3;
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static cached_soundindex sound_death1;
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static cached_soundindex sound_idle;
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static cached_soundindex sound_pain1;
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static cached_soundindex sound_pain2;
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static cached_soundindex sound_sight;
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MONSTERINFO_SIGHT(floater_sight) (edict_t *self, edict_t *other) -> void
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{
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@@ -658,13 +658,13 @@ void SP_monster_floater(edict_t *self)
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return;
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}
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sound_attack2 = gi.soundindex("floater/fltatck2.wav");
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sound_attack3 = gi.soundindex("floater/fltatck3.wav");
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sound_death1 = gi.soundindex("floater/fltdeth1.wav");
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sound_idle = gi.soundindex("floater/fltidle1.wav");
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sound_pain1 = gi.soundindex("floater/fltpain1.wav");
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sound_pain2 = gi.soundindex("floater/fltpain2.wav");
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sound_sight = gi.soundindex("floater/fltsght1.wav");
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sound_attack2.assign("floater/fltatck2.wav");
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sound_attack3.assign("floater/fltatck3.wav");
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sound_death1.assign("floater/fltdeth1.wav");
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sound_idle.assign("floater/fltidle1.wav");
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sound_pain1.assign("floater/fltpain1.wav");
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sound_pain2.assign("floater/fltpain2.wav");
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sound_sight.assign("floater/fltsght1.wav");
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gi.soundindex("floater/fltatck1.wav");
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