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https://github.com/id-Software/quake2-rerelease-dll.git
synced 2026-03-20 17:09:35 +01:00
Update 1 changes
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@@ -11,14 +11,14 @@ FLIPPER
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#include "g_local.h"
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#include "m_flipper.h"
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static int sound_chomp;
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static int sound_attack;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death;
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static int sound_idle;
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static int sound_search;
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static int sound_sight;
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static cached_soundindex sound_chomp;
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static cached_soundindex sound_attack;
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static cached_soundindex sound_pain1;
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static cached_soundindex sound_pain2;
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static cached_soundindex sound_death;
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static cached_soundindex sound_idle;
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static cached_soundindex sound_search;
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static cached_soundindex sound_sight;
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mframe_t flipper_frames_stand[] = {
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{ ai_stand }
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@@ -343,14 +343,14 @@ void SP_monster_flipper(edict_t *self)
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return;
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}
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sound_pain1 = gi.soundindex("flipper/flppain1.wav");
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sound_pain2 = gi.soundindex("flipper/flppain2.wav");
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sound_death = gi.soundindex("flipper/flpdeth1.wav");
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sound_chomp = gi.soundindex("flipper/flpatck1.wav");
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sound_attack = gi.soundindex("flipper/flpatck2.wav");
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sound_idle = gi.soundindex("flipper/flpidle1.wav");
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sound_search = gi.soundindex("flipper/flpsrch1.wav");
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sound_sight = gi.soundindex("flipper/flpsght1.wav");
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sound_pain1.assign("flipper/flppain1.wav");
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sound_pain2.assign("flipper/flppain2.wav");
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sound_death.assign("flipper/flpdeth1.wav");
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sound_chomp.assign("flipper/flpatck1.wav");
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sound_attack.assign("flipper/flpatck2.wav");
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sound_idle.assign("flipper/flpidle1.wav");
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sound_search.assign("flipper/flpsrch1.wav");
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sound_sight.assign("flipper/flpsght1.wav");
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self->movetype = MOVETYPE_STEP;
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self->solid = SOLID_BBOX;
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