Update 1 changes

This commit is contained in:
Mike Rubits
2023-10-03 14:43:06 -04:00
parent 60f29560f3
commit 8dc1fc9794
67 changed files with 1806 additions and 1479 deletions

View File

@@ -20,20 +20,20 @@ void makron_step_right(edict_t *self);
void makronBFG(edict_t *self);
void makron_dead(edict_t *self);
static int sound_pain4;
static int sound_pain5;
static int sound_pain6;
static int sound_death;
static int sound_step_left;
static int sound_step_right;
static int sound_attack_bfg;
static int sound_brainsplorch;
static int sound_prerailgun;
static int sound_popup;
static int sound_taunt1;
static int sound_taunt2;
static int sound_taunt3;
static int sound_hit;
static cached_soundindex sound_pain4;
static cached_soundindex sound_pain5;
static cached_soundindex sound_pain6;
static cached_soundindex sound_death;
static cached_soundindex sound_step_left;
static cached_soundindex sound_step_right;
static cached_soundindex sound_attack_bfg;
static cached_soundindex sound_brainsplorch;
static cached_soundindex sound_prerailgun;
static cached_soundindex sound_popup;
static cached_soundindex sound_taunt1;
static cached_soundindex sound_taunt2;
static cached_soundindex sound_taunt3;
static cached_soundindex sound_hit;
void makron_taunt(edict_t *self)
{
@@ -692,88 +692,10 @@ DIE(makron_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
self->maxs = { 60, 60, 48 };
}
// [Paril-KEX] use generic function
MONSTERINFO_CHECKATTACK(Makron_CheckAttack) (edict_t *self) -> bool
{
vec3_t spot1, spot2;
vec3_t temp;
float chance;
trace_t tr;
float enemy_yaw;
if (self->enemy->health > 0)
{
// see if any entities are in the way of the shot
spot1 = self->s.origin;
spot1[2] += self->viewheight;
spot2 = self->enemy->s.origin;
spot2[2] += self->enemy->viewheight;
tr = gi.traceline(spot1, spot2, self, CONTENTS_SOLID | CONTENTS_PLAYER | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
// do we have a clear shot?
if (tr.ent != self->enemy && !(tr.ent->svflags & SVF_PLAYER))
return false;
}
float enemy_range = range_to(self, self->enemy);
temp = self->enemy->s.origin - self->s.origin;
enemy_yaw = vectoyaw(temp);
self->ideal_yaw = enemy_yaw;
// melee attack
if (enemy_range <= RANGE_MELEE)
{
if (self->monsterinfo.melee)
self->monsterinfo.attack_state = AS_MELEE;
else
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
// missile attack
if (!self->monsterinfo.attack)
return false;
if (level.time < self->monsterinfo.attack_finished)
return false;
if (enemy_range > RANGE_MID)
return false;
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
chance = 0.4f;
}
else if (enemy_range <= RANGE_MELEE)
{
chance = 0.8f;
}
else if (enemy_range <= RANGE_NEAR)
{
chance = 0.4f;
}
else
{
chance = 0.2f;
}
if (frandom() < chance)
{
self->monsterinfo.attack_state = AS_MISSILE;
self->monsterinfo.attack_finished = level.time + random_time(2_sec);
return true;
}
if (self->flags & FL_FLY)
{
if (frandom() < 0.3f)
self->monsterinfo.attack_state = AS_SLIDING;
else
self->monsterinfo.attack_state = AS_STRAIGHT;
}
return false;
return M_CheckAttack_Base(self, 0.4f, 0.8f, 0.4f, 0.2f, 0.0f, 0.f);
}
//
@@ -782,20 +704,20 @@ MONSTERINFO_CHECKATTACK(Makron_CheckAttack) (edict_t *self) -> bool
void MakronPrecache()
{
sound_pain4 = gi.soundindex("makron/pain3.wav");
sound_pain5 = gi.soundindex("makron/pain2.wav");
sound_pain6 = gi.soundindex("makron/pain1.wav");
sound_death = gi.soundindex("makron/death.wav");
sound_step_left = gi.soundindex("makron/step1.wav");
sound_step_right = gi.soundindex("makron/step2.wav");
sound_attack_bfg = gi.soundindex("makron/bfg_fire.wav");
sound_brainsplorch = gi.soundindex("makron/brain1.wav");
sound_prerailgun = gi.soundindex("makron/rail_up.wav");
sound_popup = gi.soundindex("makron/popup.wav");
sound_taunt1 = gi.soundindex("makron/voice4.wav");
sound_taunt2 = gi.soundindex("makron/voice3.wav");
sound_taunt3 = gi.soundindex("makron/voice.wav");
sound_hit = gi.soundindex("makron/bhit.wav");
sound_pain4.assign("makron/pain3.wav");
sound_pain5.assign("makron/pain2.wav");
sound_pain6.assign("makron/pain1.wav");
sound_death.assign("makron/death.wav");
sound_step_left.assign("makron/step1.wav");
sound_step_right.assign("makron/step2.wav");
sound_attack_bfg.assign("makron/bfg_fire.wav");
sound_brainsplorch.assign("makron/brain1.wav");
sound_prerailgun.assign("makron/rail_up.wav");
sound_popup.assign("makron/popup.wav");
sound_taunt1.assign("makron/voice4.wav");
sound_taunt2.assign("makron/voice3.wav");
sound_taunt3.assign("makron/voice.wav");
sound_hit.assign("makron/bhit.wav");
gi.modelindex("models/monsters/boss3/rider/tris.md2");
}