Update 1 changes

This commit is contained in:
Mike Rubits
2023-10-03 14:43:06 -04:00
parent 60f29560f3
commit 8dc1fc9794
67 changed files with 1806 additions and 1479 deletions

View File

@@ -14,20 +14,20 @@ jorg
void SP_monster_makron(edict_t *self);
static int sound_pain1;
static int sound_pain2;
static int sound_pain3;
static int sound_idle;
static int sound_death;
static int sound_search1;
static int sound_search2;
static int sound_search3;
static int sound_attack1, sound_attack1_loop, sound_attack1_end;
static int sound_attack2, sound_bfg_fire;
static int sound_firegun;
static int sound_step_left;
static int sound_step_right;
static int sound_death_hit;
static cached_soundindex sound_pain1;
static cached_soundindex sound_pain2;
static cached_soundindex sound_pain3;
static cached_soundindex sound_idle;
static cached_soundindex sound_death;
static cached_soundindex sound_search1;
static cached_soundindex sound_search2;
static cached_soundindex sound_search3;
static cached_soundindex sound_attack1, sound_attack1_loop, sound_attack1_end;
static cached_soundindex sound_attack2, sound_bfg_fire;
static cached_soundindex sound_firegun;
static cached_soundindex sound_step_left;
static cached_soundindex sound_step_right;
static cached_soundindex sound_death_hit;
void MakronToss(edict_t *self);
@@ -559,88 +559,10 @@ DIE(jorg_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage,
M_SetAnimation(self, &jorg_move_death);
}
// [Paril-KEX] use generic function
MONSTERINFO_CHECKATTACK(Jorg_CheckAttack) (edict_t *self) -> bool
{
vec3_t spot1, spot2;
vec3_t temp;
float chance;
trace_t tr;
float enemy_yaw;
if (self->enemy->health > 0)
{
// see if any entities are in the way of the shot
spot1 = self->s.origin;
spot1[2] += self->viewheight;
spot2 = self->enemy->s.origin;
spot2[2] += self->enemy->viewheight;
tr = gi.traceline(spot1, spot2, self, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_PLAYER | CONTENTS_SLIME | CONTENTS_LAVA);
// do we have a clear shot?
if (tr.ent != self->enemy && !(tr.ent->svflags & SVF_PLAYER))
return false;
}
float enemy_range = range_to(self, self->enemy);
temp = self->enemy->s.origin - self->s.origin;
enemy_yaw = vectoyaw(temp);
self->ideal_yaw = enemy_yaw;
// melee attack
if (enemy_range <= RANGE_MELEE)
{
if (self->monsterinfo.melee)
self->monsterinfo.attack_state = AS_MELEE;
else
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
// missile attack
if (!self->monsterinfo.attack)
return false;
if (level.time < self->monsterinfo.attack_finished)
return false;
if (enemy_range > RANGE_MID)
return false;
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
chance = 0.4f;
}
else if (enemy_range <= RANGE_MELEE)
{
chance = 0.8f;
}
else if (enemy_range <= RANGE_NEAR)
{
chance = 0.4f;
}
else
{
chance = 0.2f;
}
if (frandom() < chance)
{
self->monsterinfo.attack_state = AS_MISSILE;
self->monsterinfo.attack_finished = level.time + random_time(2_sec);
return true;
}
if (self->flags & FL_FLY)
{
if (frandom() < 0.3f)
self->monsterinfo.attack_state = AS_SLIDING;
else
self->monsterinfo.attack_state = AS_STRAIGHT;
}
return false;
return M_CheckAttack_Base(self, 0.4f, 0.8f, 0.4f, 0.2f, 0.0f, 0.f);
}
void MakronPrecache();
@@ -654,23 +576,23 @@ void SP_monster_jorg(edict_t *self)
return;
}
sound_pain1 = gi.soundindex("boss3/bs3pain1.wav");
sound_pain2 = gi.soundindex("boss3/bs3pain2.wav");
sound_pain3 = gi.soundindex("boss3/bs3pain3.wav");
sound_death = gi.soundindex("boss3/bs3deth1.wav");
sound_attack1 = gi.soundindex("boss3/bs3atck1.wav");
sound_attack1_loop = gi.soundindex("boss3/bs3atck1_loop.wav");
sound_attack1_end = gi.soundindex("boss3/bs3atck1_end.wav");
sound_attack2 = gi.soundindex("boss3/bs3atck2.wav");
sound_search1 = gi.soundindex("boss3/bs3srch1.wav");
sound_search2 = gi.soundindex("boss3/bs3srch2.wav");
sound_search3 = gi.soundindex("boss3/bs3srch3.wav");
sound_idle = gi.soundindex("boss3/bs3idle1.wav");
sound_step_left = gi.soundindex("boss3/step1.wav");
sound_step_right = gi.soundindex("boss3/step2.wav");
sound_firegun = gi.soundindex("boss3/xfire.wav");
sound_death_hit = gi.soundindex("boss3/d_hit.wav");
sound_bfg_fire = gi.soundindex("makron/bfg_fire.wav");
sound_pain1.assign("boss3/bs3pain1.wav");
sound_pain2.assign("boss3/bs3pain2.wav");
sound_pain3.assign("boss3/bs3pain3.wav");
sound_death.assign("boss3/bs3deth1.wav");
sound_attack1.assign("boss3/bs3atck1.wav");
sound_attack1_loop.assign("boss3/bs3atck1_loop.wav");
sound_attack1_end.assign("boss3/bs3atck1_end.wav");
sound_attack2.assign("boss3/bs3atck2.wav");
sound_search1.assign("boss3/bs3srch1.wav");
sound_search2.assign("boss3/bs3srch2.wav");
sound_search3.assign("boss3/bs3srch3.wav");
sound_idle.assign("boss3/bs3idle1.wav");
sound_step_left.assign("boss3/step1.wav");
sound_step_right.assign("boss3/step2.wav");
sound_firegun.assign("boss3/xfire.wav");
sound_death_hit.assign("boss3/d_hit.wav");
sound_bfg_fire.assign("makron/bfg_fire.wav");
MakronPrecache();