Update 1 changes

This commit is contained in:
Mike Rubits
2023-10-03 14:43:06 -04:00
parent 60f29560f3
commit 8dc1fc9794
67 changed files with 1806 additions and 1479 deletions

View File

@@ -17,11 +17,11 @@ constexpr spawnflags_t SPAWNFLAG_BOSS2_N64 = 8_spawnflag;
bool infront(edict_t *self, edict_t *other);
static int sound_pain1;
static int sound_pain2;
static int sound_pain3;
static int sound_death;
static int sound_search1;
static cached_soundindex sound_pain1;
static cached_soundindex sound_pain2;
static cached_soundindex sound_pain3;
static cached_soundindex sound_death;
static cached_soundindex sound_search1;
MONSTERINFO_SEARCH(boss2_search) (edict_t *self) -> void
{
@@ -607,93 +607,10 @@ DIE(boss2_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage
M_SetAnimation(self, &boss2_move_death);
}
// [Paril-KEX] use generic function
MONSTERINFO_CHECKATTACK(Boss2_CheckAttack) (edict_t *self) -> bool
{
vec3_t spot1, spot2;
vec3_t temp;
float chance;
trace_t tr;
float enemy_yaw;
if (self->enemy->health > 0)
{
// see if any entities are in the way of the shot
spot1 = self->s.origin;
spot1[2] += self->viewheight;
spot2 = self->enemy->s.origin;
spot2[2] += self->enemy->viewheight;
tr = gi.traceline(spot1, spot2, self, CONTENTS_SOLID | CONTENTS_PLAYER | CONTENTS_MONSTER | CONTENTS_SLIME | CONTENTS_LAVA);
// do we have a clear shot?
if (tr.ent != self->enemy && !(tr.ent->svflags & SVF_PLAYER))
{
// PGM - we want them to go ahead and shoot at info_notnulls if they can.
if (self->enemy->solid != SOLID_NOT || tr.fraction < 1.0f) // PGM
return false;
}
}
float enemy_range = range_to(self, self->enemy);
temp = self->enemy->s.origin - self->s.origin;
enemy_yaw = vectoyaw(temp);
self->ideal_yaw = enemy_yaw;
// melee attack
if (enemy_range <= RANGE_MELEE)
{
if (self->monsterinfo.melee)
self->monsterinfo.attack_state = AS_MELEE;
else
self->monsterinfo.attack_state = AS_MISSILE;
return true;
}
// missile attack
if (!self->monsterinfo.attack)
return false;
if (level.time < self->monsterinfo.attack_finished)
return false;
if (enemy_range > RANGE_MID)
return false;
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
chance = 0.4f;
}
else if (enemy_range <= RANGE_MELEE)
{
chance = 0.8f;
}
else if (enemy_range <= RANGE_NEAR)
{
chance = 0.8f;
}
else
{
chance = 0.8f;
}
// PGM - go ahead and shoot every time if it's a info_notnull
if ((frandom() < chance) || (self->enemy->solid == SOLID_NOT))
{
self->monsterinfo.attack_state = AS_MISSILE;
self->monsterinfo.attack_finished = level.time + random_time(2_sec);
return true;
}
if (self->flags & FL_FLY)
{
if (frandom() < 0.3f)
self->monsterinfo.attack_state = AS_SLIDING;
else
self->monsterinfo.attack_state = AS_STRAIGHT;
}
return false;
return M_CheckAttack_Base(self, 0.4f, 0.8f, 0.8f, 0.8f, 0.f, 0.f);
}
/*QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn Sight Hyperblaster
@@ -705,11 +622,11 @@ void SP_monster_boss2(edict_t *self)
return;
}
sound_pain1 = gi.soundindex("bosshovr/bhvpain1.wav");
sound_pain2 = gi.soundindex("bosshovr/bhvpain2.wav");
sound_pain3 = gi.soundindex("bosshovr/bhvpain3.wav");
sound_death = gi.soundindex("bosshovr/bhvdeth1.wav");
sound_search1 = gi.soundindex("bosshovr/bhvunqv1.wav");
sound_pain1.assign("bosshovr/bhvpain1.wav");
sound_pain2.assign("bosshovr/bhvpain2.wav");
sound_pain3.assign("bosshovr/bhvpain3.wav");
sound_death.assign("bosshovr/bhvdeth1.wav");
sound_search1.assign("bosshovr/bhvunqv1.wav");
gi.soundindex("tank/rocket.wav");