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https://github.com/id-Software/quake2-rerelease-dll.git
synced 2026-03-19 16:39:46 +01:00
Update 1 changes
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@@ -22,8 +22,8 @@ local_game_import_t gi;
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game_export_t globals;
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spawn_temp_t st;
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int sm_meat_index;
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int snd_fry;
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cached_modelindex sm_meat_index;
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cached_soundindex snd_fry;
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edict_t *g_edicts;
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@@ -333,7 +333,7 @@ void InitGame()
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g_friendly_fire = gi.cvar("g_friendly_fire", "0", CVAR_NOFLAGS);
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g_dm_force_respawn = gi.cvar("g_dm_force_respawn", "0", CVAR_NOFLAGS);
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g_dm_force_respawn_time = gi.cvar("g_dm_force_respawn_time", "0", CVAR_NOFLAGS);
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g_dm_spawn_farthest = gi.cvar("g_dm_spawn_farthest", "0", CVAR_NOFLAGS);
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g_dm_spawn_farthest = gi.cvar("g_dm_spawn_farthest", "1", CVAR_NOFLAGS);
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g_no_armor = gi.cvar("g_no_armor", "0", CVAR_NOFLAGS);
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g_dm_allow_exit = gi.cvar("g_dm_allow_exit", "0", CVAR_NOFLAGS);
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g_infinite_ammo = gi.cvar("g_infinite_ammo", "0", CVAR_LATCH);
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@@ -446,6 +446,9 @@ Q2GAME_API game_export_t *GetGameAPI(game_import_t *import)
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globals.Bot_TriggerEdict = Bot_TriggerEdict;
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globals.Bot_GetItemID = Bot_GetItemID;
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globals.Bot_UseItem = Bot_UseItem;
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globals.Edict_ForceLookAtPoint = Edict_ForceLookAtPoint;
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globals.Bot_PickedUpItem = Bot_PickedUpItem;
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globals.Entity_IsVisibleToPlayer = Entity_IsVisibleToPlayer;
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globals.GetShadowLightData = GetShadowLightData;
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