Initial commit

This commit is contained in:
Mike Rubits
2023-08-07 14:47:28 -05:00
commit 60f29560f3
438 changed files with 317574 additions and 0 deletions

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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "../g_local.h"
/*QUAKED rotating_light (0 .5 .8) (-8 -8 -8) (8 8 8) START_OFF ALARM
"health" if set, the light may be killed.
*/
// RAFAEL
// note to self
// the lights will take damage from explosions
// this could leave a player in total darkness very bad
constexpr spawnflags_t SPAWNFLAG_ROTATING_LIGHT_START_OFF = 1_spawnflag;
constexpr spawnflags_t SPAWNFLAG_ROTATING_LIGHT_ALARM = 2_spawnflag;
THINK(rotating_light_alarm) (edict_t *self) -> void
{
if (self->spawnflags.has(SPAWNFLAG_ROTATING_LIGHT_START_OFF))
{
self->think = nullptr;
self->nextthink = 0_ms;
}
else
{
gi.sound(self, CHAN_NO_PHS_ADD | CHAN_VOICE, self->moveinfo.sound_start, 1, ATTN_STATIC, 0);
self->nextthink = level.time + 1_sec;
}
}
DIE(rotating_light_killed) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
{
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_WELDING_SPARKS);
gi.WriteByte(30);
gi.WritePosition(self->s.origin);
gi.WriteDir(vec3_origin);
gi.WriteByte(irandom(0xe0, 0xe8));
gi.multicast(self->s.origin, MULTICAST_PVS, false);
self->s.effects &= ~EF_SPINNINGLIGHTS;
self->use = nullptr;
self->think = G_FreeEdict;
self->nextthink = level.time + FRAME_TIME_S;
}
USE(rotating_light_use) (edict_t *self, edict_t *other, edict_t *activator) -> void
{
if (self->spawnflags.has(SPAWNFLAG_ROTATING_LIGHT_START_OFF))
{
self->spawnflags &= ~SPAWNFLAG_ROTATING_LIGHT_START_OFF;
self->s.effects |= EF_SPINNINGLIGHTS;
if (self->spawnflags.has(SPAWNFLAG_ROTATING_LIGHT_ALARM))
{
self->think = rotating_light_alarm;
self->nextthink = level.time + FRAME_TIME_S;
}
}
else
{
self->spawnflags |= SPAWNFLAG_ROTATING_LIGHT_START_OFF;
self->s.effects &= ~EF_SPINNINGLIGHTS;
}
}
void SP_rotating_light(edict_t *self)
{
self->movetype = MOVETYPE_STOP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/objects/light/tris.md2");
self->s.frame = 0;
self->use = rotating_light_use;
if (self->spawnflags.has(SPAWNFLAG_ROTATING_LIGHT_START_OFF))
self->s.effects &= ~EF_SPINNINGLIGHTS;
else
{
self->s.effects |= EF_SPINNINGLIGHTS;
}
if (!self->speed)
self->speed = 32;
// this is a real cheap way
// to set the radius of the light
// self->s.frame = self->speed;
if (!self->health)
{
self->health = 10;
self->max_health = self->health;
self->die = rotating_light_killed;
self->takedamage = true;
}
else
{
self->max_health = self->health;
self->die = rotating_light_killed;
self->takedamage = true;
}
if (self->spawnflags.has(SPAWNFLAG_ROTATING_LIGHT_ALARM))
{
self->moveinfo.sound_start = gi.soundindex("misc/alarm.wav");
}
gi.linkentity(self);
}
/*QUAKED func_object_repair (1 .5 0) (-8 -8 -8) (8 8 8)
object to be repaired.
The default delay is 1 second
"delay" the delay in seconds for spark to occur
*/
THINK(object_repair_fx) (edict_t *ent) -> void
{
ent->nextthink = level.time + gtime_t::from_sec(ent->delay);
if (ent->health <= 100)
ent->health++;
else
{
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_WELDING_SPARKS);
gi.WriteByte(10);
gi.WritePosition(ent->s.origin);
gi.WriteDir(vec3_origin);
gi.WriteByte(irandom(0xe0, 0xe8));
gi.multicast(ent->s.origin, MULTICAST_PVS, false);
}
}
THINK(object_repair_dead) (edict_t *ent) -> void
{
G_UseTargets(ent, ent);
ent->nextthink = level.time + 10_hz;
ent->think = object_repair_fx;
}
THINK(object_repair_sparks) (edict_t *ent) -> void
{
if (ent->health <= 0)
{
ent->nextthink = level.time + 10_hz;
ent->think = object_repair_dead;
return;
}
ent->nextthink = level.time + gtime_t::from_sec(ent->delay);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_WELDING_SPARKS);
gi.WriteByte(10);
gi.WritePosition(ent->s.origin);
gi.WriteDir(vec3_origin);
gi.WriteByte(irandom(0xe0, 0xe8));
gi.multicast(ent->s.origin, MULTICAST_PVS, false);
}
void SP_object_repair(edict_t *ent)
{
ent->movetype = MOVETYPE_NONE;
ent->solid = SOLID_BBOX;
ent->classname = "object_repair";
ent->mins = { -8, -8, 8 };
ent->maxs = { 8, 8, 8 };
ent->think = object_repair_sparks;
ent->nextthink = level.time + 1_sec;
ent->health = 100;
if (!ent->delay)
ent->delay = 1.0;
}

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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "../g_local.h"
// RAFAEL
void SP_item_foodcube(edict_t *self)
{
if (deathmatch->integer && g_no_health->integer)
{
G_FreeEdict(self);
return;
}
self->model = "models/objects/trapfx/tris.md2";
SpawnItem(self, GetItemByIndex(IT_HEALTH_SMALL));
self->spawnflags |= SPAWNFLAG_ITEM_DROPPED;
self->style = HEALTH_IGNORE_MAX;
self->classname = "item_foodcube";
self->s.effects |= EF_GIB;
// Paril: set pickup noise for foodcube based on amount
if (self->count < 10)
self->noise_index = gi.soundindex("items/s_health.wav");
else if (self->count < 25)
self->noise_index = gi.soundindex("items/n_health.wav");
else if (self->count < 50)
self->noise_index = gi.soundindex("items/l_health.wav");
else
self->noise_index = gi.soundindex("items/m_health.wav");
}

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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "../g_local.h"
/*QUAKED misc_crashviper (1 .5 0) (-176 -120 -24) (176 120 72)
This is a large viper about to crash
*/
void SP_misc_crashviper(edict_t *ent)
{
if (!ent->target)
{
gi.Com_PrintFmt("{}: no target\n", *ent);
G_FreeEdict(ent);
return;
}
if (!ent->speed)
ent->speed = 300;
ent->movetype = MOVETYPE_PUSH;
ent->solid = SOLID_NOT;
ent->s.modelindex = gi.modelindex("models/ships/bigviper/tris.md2");
ent->mins = { -16, -16, 0 };
ent->maxs = { 16, 16, 32 };
ent->think = func_train_find;
ent->nextthink = level.time + 10_hz;
ent->use = misc_viper_use;
ent->svflags |= SVF_NOCLIENT;
ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
gi.linkentity(ent);
}
// RAFAEL
/*QUAKED misc_viper_missile (1 0 0) (-8 -8 -8) (8 8 8)
"dmg" how much boom should the bomb make? the default value is 250
*/
USE(misc_viper_missile_use) (edict_t *self, edict_t *other, edict_t *activator) -> void
{
vec3_t forward, right, up;
vec3_t start, dir;
vec3_t vec;
AngleVectors(self->s.angles, forward, right, up);
self->enemy = G_FindByString<&edict_t::targetname>(nullptr, self->target);
vec = self->enemy->s.origin;
start = self->s.origin;
dir = vec - start;
dir.normalize();
monster_fire_rocket(self, start, dir, self->dmg, 500, MZ2_CHICK_ROCKET_1);
self->nextthink = level.time + 10_hz;
self->think = G_FreeEdict;
}
void SP_misc_viper_missile(edict_t *self)
{
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
self->mins = { -8, -8, -8 };
self->maxs = { 8, 8, 8 };
if (!self->dmg)
self->dmg = 250;
self->s.modelindex = gi.modelindex("models/objects/bomb/tris.md2");
self->use = misc_viper_missile_use;
self->svflags |= SVF_NOCLIENT;
gi.linkentity(self);
}
// RAFAEL 17-APR-98
/*QUAKED misc_transport (1 0 0) (-8 -8 -8) (8 8 8)
Maxx's transport at end of game
*/
void SP_misc_transport(edict_t *ent)
{
if (!ent->target)
{
gi.Com_PrintFmt("{}: no target\n", *ent);
G_FreeEdict(ent);
return;
}
if (!ent->speed)
ent->speed = 300;
ent->movetype = MOVETYPE_PUSH;
ent->solid = SOLID_NOT;
ent->s.modelindex = gi.modelindex("models/objects/ship/tris.md2");
ent->mins = { -16, -16, 0 };
ent->maxs = { 16, 16, 32 };
ent->think = func_train_find;
ent->nextthink = level.time + 10_hz;
ent->use = misc_strogg_ship_use;
ent->svflags |= SVF_NOCLIENT;
ent->moveinfo.accel = ent->moveinfo.decel = ent->moveinfo.speed = ent->speed;
if (!(ent->spawnflags & SPAWNFLAG_TRAIN_START_ON))
ent->spawnflags |= SPAWNFLAG_TRAIN_START_ON;
gi.linkentity(ent);
}
// END 17-APR-98
/*QUAKED misc_amb4 (1 0 0) (-16 -16 -16) (16 16 16)
Mal's amb4 loop entity
*/
static int amb4sound;
THINK(amb4_think) (edict_t *ent) -> void
{
ent->nextthink = level.time + 2.7_sec;
gi.sound(ent, CHAN_VOICE, amb4sound, 1, ATTN_NONE, 0);
}
void SP_misc_amb4(edict_t *ent)
{
ent->think = amb4_think;
ent->nextthink = level.time + 1_sec;
amb4sound = gi.soundindex("world/amb4.wav");
gi.linkentity(ent);
}
/*QUAKED misc_nuke (1 0 0) (-16 -16 -16) (16 16 16)
*/
extern void target_killplayers_use(edict_t *self, edict_t *other, edict_t *activator);
void SP_misc_nuke(edict_t *ent)
{
ent->use = target_killplayers_use;
}

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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "../g_local.h"
// RAFAEL
void monster_fire_blueblaster(edict_t *self, const vec3_t &start, const vec3_t &dir, int damage, int speed, monster_muzzleflash_id_t flashtype, effects_t effect)
{
fire_blueblaster(self, start, dir, damage, speed, effect);
monster_muzzleflash(self, start, flashtype);
}
// RAFAEL
void monster_fire_ionripper(edict_t *self, const vec3_t &start, const vec3_t &dir, int damage, int speed, monster_muzzleflash_id_t flashtype, effects_t effect)
{
fire_ionripper(self, start, dir, damage, speed, effect);
monster_muzzleflash(self, start, flashtype);
}
// RAFAEL
void monster_fire_heat(edict_t *self, const vec3_t &start, const vec3_t &dir, int damage, int speed, monster_muzzleflash_id_t flashtype, float turn_fraction)
{
fire_heat(self, start, dir, damage, speed, (float) damage, damage, turn_fraction);
monster_muzzleflash(self, start, flashtype);
}
// RAFAEL
struct dabeam_pierce_t : pierce_args_t
{
edict_t *self;
bool damage;
inline dabeam_pierce_t(edict_t *self, bool damage) :
pierce_args_t(),
self(self),
damage(damage)
{
}
// we hit an entity; return false to stop the piercing.
// you can adjust the mask for the re-trace (for water, etc).
virtual bool hit(contents_t &mask, vec3_t &end) override
{
if (damage)
{
// hurt it if we can
if (self->dmg > 0 && (tr.ent->takedamage) && !(tr.ent->flags & FL_IMMUNE_LASER) && (tr.ent != self->owner))
T_Damage(tr.ent, self, self->owner, self->movedir, tr.endpos, vec3_origin, self->dmg, skill->integer, DAMAGE_ENERGY, MOD_TARGET_LASER);
if (self->dmg < 0) // healer ray
{
// when player is at 100 health
// just undo health fix
// keeping fx
if (tr.ent->health < tr.ent->max_health)
tr.ent->health = min(tr.ent->max_health, tr.ent->health - self->dmg);
}
}
// if we hit something that's not a monster or player or is immune to lasers, we're done
if (!(tr.ent->svflags & SVF_MONSTER) && (!tr.ent->client))
{
if (damage)
{
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_LASER_SPARKS);
gi.WriteByte(10);
gi.WritePosition(tr.endpos);
gi.WriteDir(tr.plane.normal);
gi.WriteByte(self->s.skinnum);
gi.multicast(tr.endpos, MULTICAST_PVS, false);
}
return false;
}
if (!mark(tr.ent))
return false;
return true;
}
};
void dabeam_update(edict_t *self, bool damage)
{
vec3_t start = self->s.origin;
vec3_t end = start + (self->movedir * 2048);
dabeam_pierce_t args {
self,
damage
};
pierce_trace(start, end, self, args, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_PLAYER | CONTENTS_DEADMONSTER);
self->s.old_origin = args.tr.endpos + (args.tr.plane.normal * 1.f);
gi.linkentity(self);
}
constexpr spawnflags_t SPAWNFLAG_DABEAM_SECONDARY = 1_spawnflag;
THINK(beam_think) (edict_t *self) -> void
{
if (self->spawnflags.has(SPAWNFLAG_DABEAM_SECONDARY))
self->owner->beam2 = nullptr;
else
self->owner->beam = nullptr;
G_FreeEdict(self);
}
// RAFAEL
void monster_fire_dabeam(edict_t *self, int damage, bool secondary, void(*update_func)(edict_t *self))
{
edict_t *&beam_ptr = secondary ? self->beam2 : self->beam;
if (!beam_ptr)
{
beam_ptr = G_Spawn();
beam_ptr->movetype = MOVETYPE_NONE;
beam_ptr->solid = SOLID_NOT;
beam_ptr->s.renderfx |= RF_BEAM;
beam_ptr->s.modelindex = MODELINDEX_WORLD;
beam_ptr->owner = self;
beam_ptr->dmg = damage;
beam_ptr->s.frame = 2;
beam_ptr->spawnflags = secondary ? SPAWNFLAG_DABEAM_SECONDARY : SPAWNFLAG_NONE;
if (self->monsterinfo.aiflags & AI_MEDIC)
beam_ptr->s.skinnum = 0xf3f3f1f1;
else
beam_ptr->s.skinnum = 0xf2f2f0f0;
beam_ptr->think = beam_think;
beam_ptr->s.sound = gi.soundindex("misc/lasfly.wav");
beam_ptr->postthink = update_func;
}
beam_ptr->nextthink = level.time + 200_ms;
update_func(beam_ptr);
dabeam_update(beam_ptr, true);
}

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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "../g_local.h"
/*QUAKED target_mal_laser (1 0 0) (-4 -4 -4) (4 4 4) START_ON RED GREEN BLUE YELLOW ORANGE FAT
Mal's laser
*/
void target_mal_laser_on(edict_t *self)
{
if (!self->activator)
self->activator = self;
self->spawnflags |= SPAWNFLAG_LASER_ZAP | SPAWNFLAG_LASER_ON;
self->svflags &= ~SVF_NOCLIENT;
self->flags |= FL_TRAP;
// target_laser_think (self);
self->nextthink = level.time + gtime_t::from_sec(self->wait + self->delay);
}
USE(target_mal_laser_use) (edict_t *self, edict_t *other, edict_t *activator) -> void
{
self->activator = activator;
if (self->spawnflags.has(SPAWNFLAG_LASER_ON))
target_laser_off(self);
else
target_mal_laser_on(self);
}
void mal_laser_think(edict_t *self);
THINK(mal_laser_think2) (edict_t *self) -> void
{
self->svflags |= SVF_NOCLIENT;
self->think = mal_laser_think;
self->nextthink = level.time + gtime_t::from_sec(self->wait);
self->spawnflags |= SPAWNFLAG_LASER_ZAP;
}
THINK(mal_laser_think) (edict_t *self) -> void
{
self->svflags &= ~SVF_NOCLIENT;
target_laser_think(self);
self->think = mal_laser_think2;
self->nextthink = level.time + 100_ms;
}
void SP_target_mal_laser(edict_t *self)
{
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
self->s.renderfx |= RF_BEAM;
self->s.modelindex = MODELINDEX_WORLD; // must be non-zero
self->flags |= FL_TRAP_LASER_FIELD;
// set the beam diameter
if (self->spawnflags.has(SPAWNFLAG_LASER_FAT))
self->s.frame = 16;
else
self->s.frame = 4;
// set the color
if (self->spawnflags.has(SPAWNFLAG_LASER_RED))
self->s.skinnum = 0xf2f2f0f0;
else if (self->spawnflags.has(SPAWNFLAG_LASER_GREEN))
self->s.skinnum = 0xd0d1d2d3;
else if (self->spawnflags.has(SPAWNFLAG_LASER_BLUE))
self->s.skinnum = 0xf3f3f1f1;
else if (self->spawnflags.has(SPAWNFLAG_LASER_YELLOW))
self->s.skinnum = 0xdcdddedf;
else if (self->spawnflags.has(SPAWNFLAG_LASER_ORANGE))
self->s.skinnum = 0xe0e1e2e3;
G_SetMovedir(self->s.angles, self->movedir);
if (!self->delay)
self->delay = 0.1f;
if (!self->wait)
self->wait = 0.1f;
if (!self->dmg)
self->dmg = 5;
self->mins = { -8, -8, -8 };
self->maxs = { 8, 8, 8 };
self->nextthink = level.time + gtime_t::from_sec(self->delay);
self->think = mal_laser_think;
self->use = target_mal_laser_use;
gi.linkentity(self);
if (self->spawnflags.has(SPAWNFLAG_LASER_ON))
target_mal_laser_on(self);
else
target_laser_off(self);
}
// END 15-APR-98

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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "../g_local.h"
// RAFAEL
void fire_blueblaster(edict_t *self, const vec3_t &start, const vec3_t &dir, int damage, int speed, effects_t effect)
{
edict_t *bolt;
trace_t tr;
bolt = G_Spawn();
bolt->s.origin = start;
bolt->s.old_origin = start;
bolt->s.angles = vectoangles(dir);
bolt->velocity = dir * speed;
bolt->svflags |= SVF_PROJECTILE;
bolt->movetype = MOVETYPE_FLYMISSILE;
bolt->flags |= FL_DODGE;
bolt->clipmask = MASK_PROJECTILE;
bolt->solid = SOLID_BBOX;
bolt->s.effects |= effect;
bolt->s.modelindex = gi.modelindex("models/objects/laser/tris.md2");
bolt->s.skinnum = 1;
bolt->s.sound = gi.soundindex("misc/lasfly.wav");
bolt->owner = self;
bolt->touch = blaster_touch;
bolt->nextthink = level.time + 2_sec;
bolt->think = G_FreeEdict;
bolt->dmg = damage;
bolt->classname = "bolt";
bolt->style = MOD_BLUEBLASTER;
gi.linkentity(bolt);
tr = gi.traceline(self->s.origin, bolt->s.origin, bolt, bolt->clipmask);
if (tr.fraction < 1.0f)
{
bolt->s.origin = tr.endpos + (tr.plane.normal * 1.f);
bolt->touch(bolt, tr.ent, tr, false);
}
}
// RAFAEL
/*
fire_ionripper
*/
THINK(ionripper_sparks) (edict_t *self) -> void
{
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_WELDING_SPARKS);
gi.WriteByte(0);
gi.WritePosition(self->s.origin);
gi.WriteDir(vec3_origin);
gi.WriteByte(irandom(0xe4, 0xe8));
gi.multicast(self->s.origin, MULTICAST_PVS, false);
G_FreeEdict(self);
}
// RAFAEL
TOUCH(ionripper_touch) (edict_t *self, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
{
if (other == self->owner)
return;
if (tr.surface && (tr.surface->flags & SURF_SKY))
{
G_FreeEdict(self);
return;
}
if (self->owner->client)
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
if (other->takedamage)
{
T_Damage(other, self, self->owner, self->velocity, self->s.origin, tr.plane.normal, self->dmg, 1, DAMAGE_ENERGY, MOD_RIPPER);
}
else
{
return;
}
G_FreeEdict(self);
}
// RAFAEL
void fire_ionripper(edict_t *self, const vec3_t &start, const vec3_t &dir, int damage, int speed, effects_t effect)
{
edict_t *ion;
trace_t tr;
ion = G_Spawn();
ion->s.origin = start;
ion->s.old_origin = start;
ion->s.angles = vectoangles(dir);
ion->velocity = dir * speed;
ion->movetype = MOVETYPE_WALLBOUNCE;
ion->clipmask = MASK_PROJECTILE;
// [Paril-KEX]
if (self->client && !G_ShouldPlayersCollide(true))
ion->clipmask &= ~CONTENTS_PLAYER;
ion->solid = SOLID_BBOX;
ion->s.effects |= effect;
ion->svflags |= SVF_PROJECTILE;
ion->flags |= FL_DODGE;
ion->s.renderfx |= RF_FULLBRIGHT;
ion->s.modelindex = gi.modelindex("models/objects/boomrang/tris.md2");
ion->s.sound = gi.soundindex("misc/lasfly.wav");
ion->owner = self;
ion->touch = ionripper_touch;
ion->nextthink = level.time + 3_sec;
ion->think = ionripper_sparks;
ion->dmg = damage;
ion->dmg_radius = 100;
gi.linkentity(ion);
tr = gi.traceline(self->s.origin, ion->s.origin, ion, ion->clipmask);
if (tr.fraction < 1.0f)
{
ion->s.origin = tr.endpos + (tr.plane.normal * 1.f);
ion->touch(ion, tr.ent, tr, false);
}
}
// RAFAEL
/*
fire_heat
*/
THINK(heat_think) (edict_t *self) -> void
{
edict_t *target = nullptr;
edict_t *acquire = nullptr;
vec3_t vec;
vec3_t oldang;
float len;
float oldlen = 0;
float dot, olddot = 1;
vec3_t fwd = AngleVectors(self->s.angles).forward;
// acquire new target
while ((target = findradius(target, self->s.origin, 1024)) != nullptr)
{
if (self->owner == target)
continue;
if (!target->client)
continue;
if (target->health <= 0)
continue;
if (!visible(self, target))
continue;
//if (!infront(self, target))
// continue;
vec = self->s.origin - target->s.origin;
len = vec.length();
dot = vec.normalized().dot(fwd);
// targets that require us to turn less are preferred
if (dot >= olddot)
continue;
if (acquire == nullptr || dot < olddot || len < oldlen)
{
acquire = target;
oldlen = len;
olddot = dot;
}
}
if (acquire != nullptr)
{
oldang = self->s.angles;
vec = (acquire->s.origin - self->s.origin).normalized();
float t = self->accel;
float d = self->movedir.dot(vec);
if (d < 0.45f && d > -0.45f)
vec = -vec;
self->movedir = slerp(self->movedir, vec, t).normalized();
self->s.angles = vectoangles(self->movedir);
if (!self->enemy)
{
gi.sound(self, CHAN_WEAPON, gi.soundindex("weapons/railgr1a.wav"), 1.f, 0.25f, 0);
self->enemy = acquire;
}
}
else
self->enemy = nullptr;
self->velocity = self->movedir * self->speed;
self->nextthink = level.time + FRAME_TIME_MS;
}
// RAFAEL
void fire_heat(edict_t *self, const vec3_t &start, const vec3_t &dir, int damage, int speed, float damage_radius, int radius_damage, float turn_fraction)
{
edict_t *heat;
heat = G_Spawn();
heat->s.origin = start;
heat->movedir = dir;
heat->s.angles = vectoangles(dir);
heat->velocity = dir * speed;
heat->flags |= FL_DODGE;
heat->movetype = MOVETYPE_FLYMISSILE;
heat->svflags |= SVF_PROJECTILE;
heat->clipmask = MASK_PROJECTILE;
heat->solid = SOLID_BBOX;
heat->s.effects |= EF_ROCKET;
heat->s.modelindex = gi.modelindex("models/objects/rocket/tris.md2");
heat->owner = self;
heat->touch = rocket_touch;
heat->speed = speed;
heat->accel = turn_fraction;
heat->nextthink = level.time + FRAME_TIME_MS;
heat->think = heat_think;
heat->dmg = damage;
heat->radius_dmg = radius_damage;
heat->dmg_radius = damage_radius;
heat->s.sound = gi.soundindex("weapons/rockfly.wav");
gi.linkentity(heat);
}
// RAFAEL
/*
fire_plasma
*/
TOUCH(plasma_touch) (edict_t *ent, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
{
vec3_t origin;
if (other == ent->owner)
return;
if (tr.surface && (tr.surface->flags & SURF_SKY))
{
G_FreeEdict(ent);
return;
}
if (ent->owner->client)
PlayerNoise(ent->owner, ent->s.origin, PNOISE_IMPACT);
// calculate position for the explosion entity
origin = ent->s.origin + (ent->velocity * -0.02f);
if (other->takedamage)
{
T_Damage(other, ent, ent->owner, ent->velocity, ent->s.origin, tr.plane.normal, ent->dmg, 0, DAMAGE_ENERGY, MOD_PHALANX);
}
T_RadiusDamage(ent, ent->owner, (float) ent->radius_dmg, other, ent->dmg_radius, DAMAGE_ENERGY, MOD_PHALANX);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_PLASMA_EXPLOSION);
gi.WritePosition(origin);
gi.multicast(ent->s.origin, MULTICAST_PHS, false);
G_FreeEdict(ent);
}
// RAFAEL
void fire_plasma(edict_t *self, const vec3_t &start, const vec3_t &dir, int damage, int speed, float damage_radius, int radius_damage)
{
edict_t *plasma;
plasma = G_Spawn();
plasma->s.origin = start;
plasma->movedir = dir;
plasma->s.angles = vectoangles(dir);
plasma->velocity = dir * speed;
plasma->movetype = MOVETYPE_FLYMISSILE;
plasma->clipmask = MASK_PROJECTILE;
// [Paril-KEX]
if (self->client && !G_ShouldPlayersCollide(true))
plasma->clipmask &= ~CONTENTS_PLAYER;
plasma->solid = SOLID_BBOX;
plasma->svflags |= SVF_PROJECTILE;
plasma->flags |= FL_DODGE;
plasma->owner = self;
plasma->touch = plasma_touch;
plasma->nextthink = level.time + gtime_t::from_sec(8000.f / speed);
plasma->think = G_FreeEdict;
plasma->dmg = damage;
plasma->radius_dmg = radius_damage;
plasma->dmg_radius = damage_radius;
plasma->s.sound = gi.soundindex("weapons/rockfly.wav");
plasma->s.modelindex = gi.modelindex("sprites/s_photon.sp2");
plasma->s.effects |= EF_PLASMA | EF_ANIM_ALLFAST;
gi.linkentity(plasma);
}
THINK(Trap_Gib_Think) (edict_t *ent) -> void
{
if (ent->owner->s.frame != 5)
{
G_FreeEdict(ent);
return;
}
vec3_t forward, right, up;
vec3_t vec;
AngleVectors(ent->owner->s.angles, forward, right, up);
// rotate us around the center
float degrees = (150.f * gi.frame_time_s) + ent->owner->delay;
vec3_t diff = ent->owner->s.origin - ent->s.origin;
vec = RotatePointAroundVector(up, diff, degrees);
ent->s.angles[1] += degrees;
vec3_t new_origin = ent->owner->s.origin - vec;
trace_t tr = gi.traceline(ent->s.origin, new_origin, ent, MASK_SOLID);
ent->s.origin = tr.endpos;
// pull us towards the trap's center
diff.normalize();
ent->s.origin += diff * (15.0f * gi.frame_time_s);
ent->watertype = gi.pointcontents(ent->s.origin);
if (ent->watertype & MASK_WATER)
ent->waterlevel = WATER_FEET;
ent->nextthink = level.time + FRAME_TIME_S;
gi.linkentity(ent);
}
DIE(trap_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
{
BecomeExplosion1(self);
}
// RAFAEL
void SP_item_foodcube(edict_t *best);
void SpawnDamage(int type, const vec3_t &origin, const vec3_t &normal, int damage);
// RAFAEL
THINK(Trap_Think) (edict_t *ent) -> void
{
edict_t *target = nullptr;
edict_t *best = nullptr;
vec3_t vec;
float len;
float oldlen = 8000;
if (ent->timestamp < level.time)
{
BecomeExplosion1(ent);
// note to self
// cause explosion damage???
return;
}
ent->nextthink = level.time + 10_hz;
if (!ent->groundentity)
return;
// ok lets do the blood effect
if (ent->s.frame > 4)
{
if (ent->s.frame == 5)
{
bool spawn = ent->wait == 64;
ent->wait -= 2;
if (spawn)
gi.sound(ent, CHAN_VOICE, gi.soundindex("weapons/trapdown.wav"), 1, ATTN_IDLE, 0);
ent->delay += 2.f;
if (ent->wait < 19)
ent->s.frame++;
return;
}
ent->s.frame++;
if (ent->s.frame == 8)
{
ent->nextthink = level.time + 1_sec;
ent->think = G_FreeEdict;
ent->s.effects &= ~EF_TRAP;
best = G_Spawn();
best->count = ent->mass;
best->s.scale = 1.f + ((ent->accel - 100.f) / 300.f) * 1.0f;
SP_item_foodcube(best);
best->s.origin = ent->s.origin;
best->s.origin[2] += 24 * best->s.scale;
best->s.angles[YAW] = frandom() * 360;
best->velocity[2] = 400;
best->think(best);
best->nextthink = 0_ms;
best->s.old_origin = best->s.origin;
gi.linkentity(best);
gi.sound(best, CHAN_AUTO, gi.soundindex("misc/fhit3.wav"), 1.f, ATTN_NORM, 0.f);
return;
}
return;
}
ent->s.effects &= ~EF_TRAP;
if (ent->s.frame >= 4)
{
ent->s.effects |= EF_TRAP;
// clear the owner if in deathmatch
if (deathmatch->integer)
ent->owner = nullptr;
}
if (ent->s.frame < 4)
{
ent->s.frame++;
return;
}
while ((target = findradius(target, ent->s.origin, 256)) != nullptr)
{
if (target == ent)
continue;
// [Paril-KEX] don't allow traps to be placed near flags or teleporters
// if it's a monster or player with health > 0
// or it's a player start point
// and we can see it
// blow up
if (target->classname && ((deathmatch->integer &&
((!strncmp(target->classname, "info_player_", 12)) ||
(!strcmp(target->classname, "misc_teleporter_dest")) ||
(!strncmp(target->classname, "item_flag_", 10))))) &&
(visible(target, ent)))
{
BecomeExplosion1(ent);
return;
}
if (!(target->svflags & SVF_MONSTER) && !target->client)
continue;
if (target != ent->teammaster && CheckTeamDamage(target, ent->teammaster))
continue;
// [Paril-KEX]
if (!deathmatch->integer && target->client)
continue;
if (target->health <= 0)
continue;
if (!visible(ent, target))
continue;
vec = ent->s.origin - target->s.origin;
len = vec.length();
if (!best)
{
best = target;
oldlen = len;
continue;
}
if (len < oldlen)
{
oldlen = len;
best = target;
}
}
// pull the enemy in
if (best)
{
if (best->groundentity)
{
best->s.origin[2] += 1;
best->groundentity = nullptr;
}
vec = ent->s.origin - best->s.origin;
len = vec.normalize();
float max_speed = best->client ? 290.f : 150.f;
best->velocity += (vec * clamp(max_speed - len, 64.f, max_speed));
ent->s.sound = gi.soundindex("weapons/trapsuck.wav");
if (len < 48)
{
if (best->mass < 400)
{
ent->takedamage = false;
ent->solid = SOLID_NOT;
ent->die = nullptr;
T_Damage(best, ent, ent->teammaster, vec3_origin, best->s.origin, vec3_origin, 100000, 1, DAMAGE_NONE, MOD_TRAP);
if (best->svflags & SVF_MONSTER)
M_ProcessPain(best);
ent->enemy = best;
ent->wait = 64;
ent->s.old_origin = ent->s.origin;
ent->timestamp = level.time + 30_sec;
ent->accel = best->mass;
if (deathmatch->integer)
ent->mass = best->mass / 4;
else
ent->mass = best->mass / 10;
// ok spawn the food cube
ent->s.frame = 5;
// link up any gibs that this monster may have spawned
for (uint32_t i = 0; i < globals.num_edicts; i++)
{
edict_t *e = &g_edicts[i];
if (!e->inuse)
continue;
else if (strcmp(e->classname, "gib"))
continue;
else if ((e->s.origin - ent->s.origin).length() > 128.f)
continue;
e->movetype = MOVETYPE_NONE;
e->nextthink = level.time + FRAME_TIME_S;
e->think = Trap_Gib_Think;
e->owner = ent;
Trap_Gib_Think(e);
}
}
else
{
BecomeExplosion1(ent);
// note to self
// cause explosion damage???
return;
}
}
}
}
// RAFAEL
void fire_trap(edict_t *self, const vec3_t &start, const vec3_t &aimdir, int speed)
{
edict_t *trap;
vec3_t dir;
vec3_t forward, right, up;
dir = vectoangles(aimdir);
AngleVectors(dir, forward, right, up);
trap = G_Spawn();
trap->s.origin = start;
trap->velocity = aimdir * speed;
float gravityAdjustment = level.gravity / 800.f;
trap->velocity += up * (200 + crandom() * 10.0f) * gravityAdjustment;
trap->velocity += right * (crandom() * 10.0f);
trap->avelocity = { 0, 300, 0 };
trap->movetype = MOVETYPE_BOUNCE;
trap->solid = SOLID_BBOX;
trap->takedamage = true;
trap->mins = { -4, -4, 0 };
trap->maxs = { 4, 4, 8 };
trap->die = trap_die;
trap->health = 20;
trap->s.modelindex = gi.modelindex("models/weapons/z_trap/tris.md2");
trap->owner = trap->teammaster = self;
trap->nextthink = level.time + 1_sec;
trap->think = Trap_Think;
trap->classname = "food_cube_trap";
// RAFAEL 16-APR-98
trap->s.sound = gi.soundindex("weapons/traploop.wav");
// END 16-APR-98
trap->flags |= ( FL_DAMAGEABLE | FL_MECHANICAL | FL_TRAP );
trap->clipmask = MASK_PROJECTILE & ~CONTENTS_DEADMONSTER;
// [Paril-KEX]
if (self->client && !G_ShouldPlayersCollide(true))
trap->clipmask &= ~CONTENTS_PLAYER;
gi.linkentity(trap);
trap->timestamp = level.time + 30_sec;
}

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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// ./fixbot
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_charging_01,
FRAME_charging_02,
FRAME_charging_03,
FRAME_charging_04,
FRAME_charging_05,
FRAME_charging_06,
FRAME_charging_07,
FRAME_charging_08,
FRAME_charging_09,
FRAME_charging_10,
FRAME_charging_11,
FRAME_charging_12,
FRAME_charging_13,
FRAME_charging_14,
FRAME_charging_15,
FRAME_charging_16,
FRAME_charging_17,
FRAME_charging_18,
FRAME_charging_19,
FRAME_charging_20,
FRAME_charging_21,
FRAME_charging_22,
FRAME_charging_23,
FRAME_charging_24,
FRAME_charging_25,
FRAME_charging_26,
FRAME_charging_27,
FRAME_charging_28,
FRAME_charging_29,
FRAME_charging_30,
FRAME_charging_31,
FRAME_landing_01,
FRAME_landing_02,
FRAME_landing_03,
FRAME_landing_04,
FRAME_landing_05,
FRAME_landing_06,
FRAME_landing_07,
FRAME_landing_08,
FRAME_landing_09,
FRAME_landing_10,
FRAME_landing_11,
FRAME_landing_12,
FRAME_landing_13,
FRAME_landing_14,
FRAME_landing_15,
FRAME_landing_16,
FRAME_landing_17,
FRAME_landing_18,
FRAME_landing_19,
FRAME_landing_20,
FRAME_landing_21,
FRAME_landing_22,
FRAME_landing_23,
FRAME_landing_24,
FRAME_landing_25,
FRAME_landing_26,
FRAME_landing_27,
FRAME_landing_28,
FRAME_landing_29,
FRAME_landing_30,
FRAME_landing_31,
FRAME_landing_32,
FRAME_landing_33,
FRAME_landing_34,
FRAME_landing_35,
FRAME_landing_36,
FRAME_landing_37,
FRAME_landing_38,
FRAME_landing_39,
FRAME_landing_40,
FRAME_landing_41,
FRAME_landing_42,
FRAME_landing_43,
FRAME_landing_44,
FRAME_landing_45,
FRAME_landing_46,
FRAME_landing_47,
FRAME_landing_48,
FRAME_landing_49,
FRAME_landing_50,
FRAME_landing_51,
FRAME_landing_52,
FRAME_landing_53,
FRAME_landing_54,
FRAME_landing_55,
FRAME_landing_56,
FRAME_landing_57,
FRAME_landing_58,
FRAME_pushback_01,
FRAME_pushback_02,
FRAME_pushback_03,
FRAME_pushback_04,
FRAME_pushback_05,
FRAME_pushback_06,
FRAME_pushback_07,
FRAME_pushback_08,
FRAME_pushback_09,
FRAME_pushback_10,
FRAME_pushback_11,
FRAME_pushback_12,
FRAME_pushback_13,
FRAME_pushback_14,
FRAME_pushback_15,
FRAME_pushback_16,
FRAME_takeoff_01,
FRAME_takeoff_02,
FRAME_takeoff_03,
FRAME_takeoff_04,
FRAME_takeoff_05,
FRAME_takeoff_06,
FRAME_takeoff_07,
FRAME_takeoff_08,
FRAME_takeoff_09,
FRAME_takeoff_10,
FRAME_takeoff_11,
FRAME_takeoff_12,
FRAME_takeoff_13,
FRAME_takeoff_14,
FRAME_takeoff_15,
FRAME_takeoff_16,
FRAME_ambient_01,
FRAME_ambient_02,
FRAME_ambient_03,
FRAME_ambient_04,
FRAME_ambient_05,
FRAME_ambient_06,
FRAME_ambient_07,
FRAME_ambient_08,
FRAME_ambient_09,
FRAME_ambient_10,
FRAME_ambient_11,
FRAME_ambient_12,
FRAME_ambient_13,
FRAME_ambient_14,
FRAME_ambient_15,
FRAME_ambient_16,
FRAME_ambient_17,
FRAME_ambient_18,
FRAME_ambient_19,
FRAME_paina_01,
FRAME_paina_02,
FRAME_paina_03,
FRAME_paina_04,
FRAME_paina_05,
FRAME_paina_06,
FRAME_painb_01,
FRAME_painb_02,
FRAME_painb_03,
FRAME_painb_04,
FRAME_painb_05,
FRAME_painb_06,
FRAME_painb_07,
FRAME_painb_08,
FRAME_pickup_01,
FRAME_pickup_02,
FRAME_pickup_03,
FRAME_pickup_04,
FRAME_pickup_05,
FRAME_pickup_06,
FRAME_pickup_07,
FRAME_pickup_08,
FRAME_pickup_09,
FRAME_pickup_10,
FRAME_pickup_11,
FRAME_pickup_12,
FRAME_pickup_13,
FRAME_pickup_14,
FRAME_pickup_15,
FRAME_pickup_16,
FRAME_pickup_17,
FRAME_pickup_18,
FRAME_pickup_19,
FRAME_pickup_20,
FRAME_pickup_21,
FRAME_pickup_22,
FRAME_pickup_23,
FRAME_pickup_24,
FRAME_pickup_25,
FRAME_pickup_26,
FRAME_pickup_27,
FRAME_freeze_01,
FRAME_shoot_01,
FRAME_shoot_02,
FRAME_shoot_03,
FRAME_shoot_04,
FRAME_shoot_05,
FRAME_shoot_06,
FRAME_weldstart_01,
FRAME_weldstart_02,
FRAME_weldstart_03,
FRAME_weldstart_04,
FRAME_weldstart_05,
FRAME_weldstart_06,
FRAME_weldstart_07,
FRAME_weldstart_08,
FRAME_weldstart_09,
FRAME_weldstart_10,
FRAME_weldmiddle_01,
FRAME_weldmiddle_02,
FRAME_weldmiddle_03,
FRAME_weldmiddle_04,
FRAME_weldmiddle_05,
FRAME_weldmiddle_06,
FRAME_weldmiddle_07,
FRAME_weldend_01,
FRAME_weldend_02,
FRAME_weldend_03,
FRAME_weldend_04,
FRAME_weldend_05,
FRAME_weldend_06,
FRAME_weldend_07
};
constexpr float MODEL_SCALE = 1.000000f;

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@@ -0,0 +1,361 @@
// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// ./gekk
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_stand_01,
FRAME_stand_02,
FRAME_stand_03,
FRAME_stand_04,
FRAME_stand_05,
FRAME_stand_06,
FRAME_stand_07,
FRAME_stand_08,
FRAME_stand_09,
FRAME_stand_10,
FRAME_stand_11,
FRAME_stand_12,
FRAME_stand_13,
FRAME_stand_14,
FRAME_stand_15,
FRAME_stand_16,
FRAME_stand_17,
FRAME_stand_18,
FRAME_stand_19,
FRAME_stand_20,
FRAME_stand_21,
FRAME_stand_22,
FRAME_stand_23,
FRAME_stand_24,
FRAME_stand_25,
FRAME_stand_26,
FRAME_stand_27,
FRAME_stand_28,
FRAME_stand_29,
FRAME_stand_30,
FRAME_stand_31,
FRAME_stand_32,
FRAME_stand_33,
FRAME_stand_34,
FRAME_stand_35,
FRAME_stand_36,
FRAME_stand_37,
FRAME_stand_38,
FRAME_stand_39,
FRAME_run_01,
FRAME_run_02,
FRAME_run_03,
FRAME_run_04,
FRAME_run_05,
FRAME_run_06,
FRAME_clawatk3_01,
FRAME_clawatk3_02,
FRAME_clawatk3_03,
FRAME_clawatk3_04,
FRAME_clawatk3_05,
FRAME_clawatk3_06,
FRAME_clawatk3_07,
FRAME_clawatk3_08,
FRAME_clawatk3_09,
FRAME_clawatk4_01,
FRAME_clawatk4_02,
FRAME_clawatk4_03,
FRAME_clawatk4_04,
FRAME_clawatk4_05,
FRAME_clawatk4_06,
FRAME_clawatk4_07,
FRAME_clawatk4_08,
FRAME_clawatk5_01,
FRAME_clawatk5_02,
FRAME_clawatk5_03,
FRAME_clawatk5_04,
FRAME_clawatk5_05,
FRAME_clawatk5_06,
FRAME_clawatk5_07,
FRAME_clawatk5_08,
FRAME_clawatk5_09,
FRAME_leapatk_01,
FRAME_leapatk_02,
FRAME_leapatk_03,
FRAME_leapatk_04,
FRAME_leapatk_05,
FRAME_leapatk_06,
FRAME_leapatk_07,
FRAME_leapatk_08,
FRAME_leapatk_09,
FRAME_leapatk_10,
FRAME_leapatk_11,
FRAME_leapatk_12,
FRAME_leapatk_13,
FRAME_leapatk_14,
FRAME_leapatk_15,
FRAME_leapatk_16,
FRAME_leapatk_17,
FRAME_leapatk_18,
FRAME_leapatk_19,
FRAME_pain3_01,
FRAME_pain3_02,
FRAME_pain3_03,
FRAME_pain3_04,
FRAME_pain3_05,
FRAME_pain3_06,
FRAME_pain3_07,
FRAME_pain3_08,
FRAME_pain3_09,
FRAME_pain3_10,
FRAME_pain3_11,
FRAME_pain4_01,
FRAME_pain4_02,
FRAME_pain4_03,
FRAME_pain4_04,
FRAME_pain4_05,
FRAME_pain4_06,
FRAME_pain4_07,
FRAME_pain4_08,
FRAME_pain4_09,
FRAME_pain4_10,
FRAME_pain4_11,
FRAME_pain4_12,
FRAME_pain4_13,
FRAME_death1_01,
FRAME_death1_02,
FRAME_death1_03,
FRAME_death1_04,
FRAME_death1_05,
FRAME_death1_06,
FRAME_death1_07,
FRAME_death1_08,
FRAME_death1_09,
FRAME_death1_10,
FRAME_death2_01,
FRAME_death2_02,
FRAME_death2_03,
FRAME_death2_04,
FRAME_death2_05,
FRAME_death2_06,
FRAME_death2_07,
FRAME_death2_08,
FRAME_death2_09,
FRAME_death2_10,
FRAME_death2_11,
FRAME_death3_01,
FRAME_death3_02,
FRAME_death3_03,
FRAME_death3_04,
FRAME_death3_05,
FRAME_death3_06,
FRAME_death3_07,
FRAME_death4_01,
FRAME_death4_02,
FRAME_death4_03,
FRAME_death4_04,
FRAME_death4_05,
FRAME_death4_06,
FRAME_death4_07,
FRAME_death4_08,
FRAME_death4_09,
FRAME_death4_10,
FRAME_death4_11,
FRAME_death4_12,
FRAME_death4_13,
FRAME_death4_14,
FRAME_death4_15,
FRAME_death4_16,
FRAME_death4_17,
FRAME_death4_18,
FRAME_death4_19,
FRAME_death4_20,
FRAME_death4_21,
FRAME_death4_22,
FRAME_death4_23,
FRAME_death4_24,
FRAME_death4_25,
FRAME_death4_26,
FRAME_death4_27,
FRAME_death4_28,
FRAME_death4_29,
FRAME_death4_30,
FRAME_death4_31,
FRAME_death4_32,
FRAME_death4_33,
FRAME_death4_34,
FRAME_death4_35,
FRAME_rduck_01,
FRAME_rduck_02,
FRAME_rduck_03,
FRAME_rduck_04,
FRAME_rduck_05,
FRAME_rduck_06,
FRAME_rduck_07,
FRAME_rduck_08,
FRAME_rduck_09,
FRAME_rduck_10,
FRAME_rduck_11,
FRAME_rduck_12,
FRAME_rduck_13,
FRAME_lduck_01,
FRAME_lduck_02,
FRAME_lduck_03,
FRAME_lduck_04,
FRAME_lduck_05,
FRAME_lduck_06,
FRAME_lduck_07,
FRAME_lduck_08,
FRAME_lduck_09,
FRAME_lduck_10,
FRAME_lduck_11,
FRAME_lduck_12,
FRAME_lduck_13,
FRAME_idle_01,
FRAME_idle_02,
FRAME_idle_03,
FRAME_idle_04,
FRAME_idle_05,
FRAME_idle_06,
FRAME_idle_07,
FRAME_idle_08,
FRAME_idle_09,
FRAME_idle_10,
FRAME_idle_11,
FRAME_idle_12,
FRAME_idle_13,
FRAME_idle_14,
FRAME_idle_15,
FRAME_idle_16,
FRAME_idle_17,
FRAME_idle_18,
FRAME_idle_19,
FRAME_idle_20,
FRAME_idle_21,
FRAME_idle_22,
FRAME_idle_23,
FRAME_idle_24,
FRAME_idle_25,
FRAME_idle_26,
FRAME_idle_27,
FRAME_idle_28,
FRAME_idle_29,
FRAME_idle_30,
FRAME_idle_31,
FRAME_idle_32,
FRAME_spit_01,
FRAME_spit_02,
FRAME_spit_03,
FRAME_spit_04,
FRAME_spit_05,
FRAME_spit_06,
FRAME_spit_07,
FRAME_amb_01,
FRAME_amb_02,
FRAME_amb_03,
FRAME_amb_04,
FRAME_wdeath_01,
FRAME_wdeath_02,
FRAME_wdeath_03,
FRAME_wdeath_04,
FRAME_wdeath_05,
FRAME_wdeath_06,
FRAME_wdeath_07,
FRAME_wdeath_08,
FRAME_wdeath_09,
FRAME_wdeath_10,
FRAME_wdeath_11,
FRAME_wdeath_12,
FRAME_wdeath_13,
FRAME_wdeath_14,
FRAME_wdeath_15,
FRAME_wdeath_16,
FRAME_wdeath_17,
FRAME_wdeath_18,
FRAME_wdeath_19,
FRAME_wdeath_20,
FRAME_wdeath_21,
FRAME_wdeath_22,
FRAME_wdeath_23,
FRAME_wdeath_24,
FRAME_wdeath_25,
FRAME_wdeath_26,
FRAME_wdeath_27,
FRAME_wdeath_28,
FRAME_wdeath_29,
FRAME_wdeath_30,
FRAME_wdeath_31,
FRAME_wdeath_32,
FRAME_wdeath_33,
FRAME_wdeath_34,
FRAME_wdeath_35,
FRAME_wdeath_36,
FRAME_wdeath_37,
FRAME_wdeath_38,
FRAME_wdeath_39,
FRAME_wdeath_40,
FRAME_wdeath_41,
FRAME_wdeath_42,
FRAME_wdeath_43,
FRAME_wdeath_44,
FRAME_wdeath_45,
FRAME_swim_01,
FRAME_swim_02,
FRAME_swim_03,
FRAME_swim_04,
FRAME_swim_05,
FRAME_swim_06,
FRAME_swim_07,
FRAME_swim_08,
FRAME_swim_09,
FRAME_swim_10,
FRAME_swim_11,
FRAME_swim_12,
FRAME_swim_13,
FRAME_swim_14,
FRAME_swim_15,
FRAME_swim_16,
FRAME_swim_17,
FRAME_swim_18,
FRAME_swim_19,
FRAME_swim_20,
FRAME_swim_21,
FRAME_swim_22,
FRAME_swim_23,
FRAME_swim_24,
FRAME_swim_25,
FRAME_swim_26,
FRAME_swim_27,
FRAME_swim_28,
FRAME_swim_29,
FRAME_swim_30,
FRAME_swim_31,
FRAME_swim_32,
FRAME_attack_01,
FRAME_attack_02,
FRAME_attack_03,
FRAME_attack_04,
FRAME_attack_05,
FRAME_attack_06,
FRAME_attack_07,
FRAME_attack_08,
FRAME_attack_09,
FRAME_attack_10,
FRAME_attack_11,
FRAME_attack_12,
FRAME_attack_13,
FRAME_attack_14,
FRAME_attack_15,
FRAME_attack_16,
FRAME_attack_17,
FRAME_attack_18,
FRAME_attack_19,
FRAME_attack_20,
FRAME_attack_21,
FRAME_pain_01,
FRAME_pain_02,
FRAME_pain_03,
FRAME_pain_04,
FRAME_pain_05,
FRAME_pain_06
};
constexpr float MODEL_SCALE = 1.000000f;

View File

@@ -0,0 +1,165 @@
// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "../g_local.h"
// RAFAEL
/*
RipperGun
*/
void weapon_ionripper_fire(edict_t *ent)
{
vec3_t tempang;
int damage;
if (deathmatch->integer)
// tone down for deathmatch
damage = 30;
else
damage = 50;
if (is_quad)
damage *= damage_multiplier;
tempang = ent->client->v_angle;
tempang[YAW] += crandom();
vec3_t start, dir;
P_ProjectSource(ent, tempang, { 16, 7, -8 }, start, dir);
P_AddWeaponKick(ent, ent->client->v_forward * -3, { -3.f, 0.f, 0.f });
fire_ionripper(ent, start, dir, damage, 500, EF_IONRIPPER);
// send muzzle flash
gi.WriteByte(svc_muzzleflash);
gi.WriteEntity(ent);
gi.WriteByte(MZ_IONRIPPER | is_silenced);
gi.multicast(ent->s.origin, MULTICAST_PVS, false);
PlayerNoise(ent, start, PNOISE_WEAPON);
G_RemoveAmmo(ent);
}
void Weapon_Ionripper(edict_t *ent)
{
constexpr int pause_frames[] = { 36, 0 };
constexpr int fire_frames[] = { 6, 0 };
Weapon_Generic(ent, 5, 7, 36, 39, pause_frames, fire_frames, weapon_ionripper_fire);
}
//
// Phalanx
//
void weapon_phalanx_fire(edict_t *ent)
{
vec3_t v;
int damage;
float damage_radius;
int radius_damage;
damage = irandom(70, 80);
radius_damage = 120;
damage_radius = 120;
if (is_quad)
{
damage *= damage_multiplier;
radius_damage *= damage_multiplier;
}
vec3_t dir;
if (ent->client->ps.gunframe == 8)
{
v[PITCH] = ent->client->v_angle[PITCH];
v[YAW] = ent->client->v_angle[YAW] - 1.5f;
v[ROLL] = ent->client->v_angle[ROLL];
vec3_t start;
P_ProjectSource(ent, v, { 0, 8, -8 }, start, dir);
radius_damage = 30;
damage_radius = 120;
fire_plasma(ent, start, dir, damage, 725, damage_radius, radius_damage);
// send muzzle flash
gi.WriteByte(svc_muzzleflash);
gi.WriteEntity(ent);
gi.WriteByte(MZ_PHALANX2 | is_silenced);
gi.multicast(ent->s.origin, MULTICAST_PVS, false);
G_RemoveAmmo(ent);
}
else
{
v[PITCH] = ent->client->v_angle[PITCH];
v[YAW] = ent->client->v_angle[YAW] + 1.5f;
v[ROLL] = ent->client->v_angle[ROLL];
vec3_t start;
P_ProjectSource(ent, v, { 0, 8, -8 }, start, dir);
fire_plasma(ent, start, dir, damage, 725, damage_radius, radius_damage);
// send muzzle flash
gi.WriteByte(svc_muzzleflash);
gi.WriteEntity(ent);
gi.WriteByte(MZ_PHALANX | is_silenced);
gi.multicast(ent->s.origin, MULTICAST_PVS, false);
PlayerNoise(ent, start, PNOISE_WEAPON);
}
P_AddWeaponKick(ent, ent->client->v_forward * -2, { -2.f, 0.f, 0.f });
}
void Weapon_Phalanx(edict_t *ent)
{
constexpr int pause_frames[] = { 29, 42, 55, 0 };
constexpr int fire_frames[] = { 7, 8, 0 };
Weapon_Generic(ent, 5, 20, 58, 63, pause_frames, fire_frames, weapon_phalanx_fire);
}
/*
======================================================================
TRAP
======================================================================
*/
constexpr gtime_t TRAP_TIMER = 5_sec;
constexpr float TRAP_MINSPEED = 300.f;
constexpr float TRAP_MAXSPEED = 700.f;
void weapon_trap_fire(edict_t *ent, bool held)
{
int speed;
vec3_t start, dir;
// Paril: kill sideways angle on grenades
// limit upwards angle so you don't throw behind you
P_ProjectSource(ent, { max(-62.5f, ent->client->v_angle[0]), ent->client->v_angle[1], ent->client->v_angle[2] }, { 8, 0, -8 }, start, dir);
gtime_t timer = ent->client->grenade_time - level.time;
speed = (int) (ent->health <= 0 ? TRAP_MINSPEED : min(TRAP_MINSPEED + (TRAP_TIMER - timer).seconds() * ((TRAP_MAXSPEED - TRAP_MINSPEED) / TRAP_TIMER.seconds()), TRAP_MAXSPEED));
ent->client->grenade_time = 0_ms;
fire_trap(ent, start, dir, speed);
G_RemoveAmmo(ent, 1);
}
void Weapon_Trap(edict_t *ent)
{
constexpr int pause_frames[] = { 29, 34, 39, 48, 0 };
Throw_Generic(ent, 15, 48, 5, "weapons/trapcock.wav", 11, 12, pause_frames, false, "weapons/traploop.wav", weapon_trap_fire, false);
}