Initial commit

This commit is contained in:
Mike Rubits
2023-08-07 14:47:28 -05:00
commit 60f29560f3
438 changed files with 317574 additions and 0 deletions

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rerelease/g_svcmds.cpp Normal file
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// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "g_local.h"
void Svcmd_Test_f()
{
gi.LocClient_Print(nullptr, PRINT_HIGH, "Svcmd_Test_f()\n");
}
/*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire
class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single
host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and
restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the
default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that
only allows players from your local network.
==============================================================================
*/
struct ipfilter_t
{
unsigned mask;
unsigned compare;
};
constexpr size_t MAX_IPFILTERS = 1024;
ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
/*
=================
StringToFilter
=================
*/
static bool StringToFilter(const char *s, ipfilter_t *f)
{
char num[128];
int i, j;
byte b[4];
byte m[4];
for (i = 0; i < 4; i++)
{
b[i] = 0;
m[i] = 0;
}
for (i = 0; i < 4; i++)
{
if (*s < '0' || *s > '9')
{
gi.LocClient_Print(nullptr, PRINT_HIGH, "Bad filter address: {}\n", s);
return false;
}
j = 0;
while (*s >= '0' && *s <= '9')
{
num[j++] = *s++;
}
num[j] = 0;
b[i] = atoi(num);
if (b[i] != 0)
m[i] = 255;
if (!*s)
break;
s++;
}
f->mask = *(unsigned *) m;
f->compare = *(unsigned *) b;
return true;
}
/*
=================
SV_FilterPacket
=================
*/
bool SV_FilterPacket(const char *from)
{
int i;
unsigned in;
byte m[4];
const char *p;
i = 0;
p = from;
while (*p && i < 4)
{
m[i] = 0;
while (*p >= '0' && *p <= '9')
{
m[i] = m[i] * 10 + (*p - '0');
p++;
}
if (!*p || *p == ':')
break;
i++;
p++;
}
in = *(unsigned *) m;
for (i = 0; i < numipfilters; i++)
if ((in & ipfilters[i].mask) == ipfilters[i].compare)
return filterban->integer;
return !filterban->integer;
}
/*
=================
SV_AddIP_f
=================
*/
void SVCmd_AddIP_f()
{
int i;
if (gi.argc() < 3)
{
gi.LocClient_Print(nullptr, PRINT_HIGH, "Usage: addip <ip-mask>\n");
return;
}
for (i = 0; i < numipfilters; i++)
if (ipfilters[i].compare == 0xffffffff)
break; // free spot
if (i == numipfilters)
{
if (numipfilters == MAX_IPFILTERS)
{
gi.LocClient_Print(nullptr, PRINT_HIGH, "IP filter list is full\n");
return;
}
numipfilters++;
}
if (!StringToFilter(gi.argv(2), &ipfilters[i]))
ipfilters[i].compare = 0xffffffff;
}
/*
=================
SV_RemoveIP_f
=================
*/
void SVCmd_RemoveIP_f()
{
ipfilter_t f;
int i, j;
if (gi.argc() < 3)
{
gi.LocClient_Print(nullptr, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
return;
}
if (!StringToFilter(gi.argv(2), &f))
return;
for (i = 0; i < numipfilters; i++)
if (ipfilters[i].mask == f.mask && ipfilters[i].compare == f.compare)
{
for (j = i + 1; j < numipfilters; j++)
ipfilters[j - 1] = ipfilters[j];
numipfilters--;
gi.LocClient_Print(nullptr, PRINT_HIGH, "Removed.\n");
return;
}
gi.LocClient_Print(nullptr, PRINT_HIGH, "Didn't find {}.\n", gi.argv(2));
}
/*
=================
SV_ListIP_f
=================
*/
void SVCmd_ListIP_f()
{
int i;
byte b[4];
gi.LocClient_Print(nullptr, PRINT_HIGH, "Filter list:\n");
for (i = 0; i < numipfilters; i++)
{
*(unsigned *) b = ipfilters[i].compare;
gi.LocClient_Print(nullptr, PRINT_HIGH, "{}.{}.{}.{}\n", b[0], b[1], b[2], b[3]);
}
}
// [Paril-KEX]
void SVCmd_NextMap_f()
{
gi.LocBroadcast_Print(PRINT_HIGH, "$g_map_ended_by_server");
EndDMLevel();
}
/*
=================
SV_WriteIP_f
=================
*/
void SVCmd_WriteIP_f(void)
{
// KEX_FIXME: Sys_FOpen isn't available atm, just commenting this out since i don't think we even need this functionality - sponge
/*
FILE* f;
byte b[4];
int i;
cvar_t* game;
game = gi.cvar("game", "", 0);
std::string name;
if (!*game->string)
name = std::string(GAMEVERSION) + "/listip.cfg";
else
name = std::string(game->string) + "/listip.cfg";
gi.LocClient_Print(nullptr, PRINT_HIGH, "Writing {}.\n", name.c_str());
f = Sys_FOpen(name.c_str(), "wb");
if (!f)
{
gi.LocClient_Print(nullptr, PRINT_HIGH, "Couldn't open {}\n", name.c_str());
return;
}
fprintf(f, "set filterban %d\n", filterban->integer);
for (i = 0; i < numipfilters; i++)
{
*(unsigned*)b = ipfilters[i].compare;
fprintf(f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
}
fclose(f);
*/
}
/*
=================
ServerCommand
ServerCommand will be called when an "sv" command is issued.
The game can issue gi.argc() / gi.argv() commands to get the rest
of the parameters
=================
*/
void ServerCommand()
{
const char *cmd;
cmd = gi.argv(1);
if (Q_strcasecmp(cmd, "test") == 0)
Svcmd_Test_f();
else if (Q_strcasecmp(cmd, "addip") == 0)
SVCmd_AddIP_f();
else if (Q_strcasecmp(cmd, "removeip") == 0)
SVCmd_RemoveIP_f();
else if (Q_strcasecmp(cmd, "listip") == 0)
SVCmd_ListIP_f();
else if (Q_strcasecmp(cmd, "writeip") == 0)
SVCmd_WriteIP_f();
else if (Q_strcasecmp(cmd, "nextmap") == 0)
SVCmd_NextMap_f();
else
gi.LocClient_Print(nullptr, PRINT_HIGH, "Unknown server command \"{}\"\n", cmd);
}