/* Copyright (C) 1996-2022 id Software LLC This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ //============================================================================ typedef struct { string mdl; float frame; }poseInfo; #pragma warning disable F317 //Use of stale framemacros poseInfo poses[] = { { "progs/demon.mdl", $CORPSEFRAME_DEMON_1 }, { "progs/dog.mdl", $CORPSEFRAME_DOG_1 }, { "progs/dog.mdl", $CORPSEFRAME_DOG_2 }, { "progs/enforcer.mdl", $CORPSEFRAME_ENFORCER_1 }, { "progs/enforcer.mdl", $CORPSEFRAME_ENFORCER_2 }, { "progs/fish.mdl", $CORPSEFRAME_FISH_1 }, { "progs/hknight.mdl", $CORPSEFRAME_HKNIGHT_1 }, { "progs/hknight.mdl", $CORPSEFRAME_HKNIGHT_2 }, { "progs/knight.mdl", $CORPSEFRAME_KNIGHT_1 }, { "progs/knight.mdl", $CORPSEFRAME_KNIGHT_2 }, { "progs/ogre.mdl", $CORPSEFRAME_OGRE_1 }, { "progs/ogre.mdl", $CORPSEFRAME_OGRE_2 }, { "progs/shalrath.mdl", $CORPSEFRAME_SHALRATH_1 }, { "progs/shambler.mdl", $CORPSEFRAME_SHAMBLER_1 }, { "progs/soldier.mdl", $CORPSEFRAME_SOLDIER_1 }, { "progs/soldier.mdl", $CORPSEFRAME_SOLDIER_2 }, { "progs/wizard.mdl", $CORPSEFRAME_WIZARD_1 }, { "progs/player.mdl", $CORPSEFRAME_PLAYER_1 }, { "progs/player.mdl", $CORPSEFRAME_PLAYER_2 }, { "progs/player.mdl", $CORPSEFRAME_PLAYER_3 }, { "progs/player.mdl", $CORPSEFRAME_PLAYER_4 }, { "progs/player.mdl", $CORPSEFRAME_PLAYER_5 }, { "progs/player.mdl", $CORPSEFRAME_PLAYER_6 }, // Heads { "progs/h_demon.mdl", 0 }, { "progs/h_dog.mdl", 0 }, { "progs/h_guard.mdl", 0 }, { "progs/h_hellkn.mdl", 0 }, { "progs/h_knight.mdl", 0 }, { "progs/h_mega.mdl", 0 }, { "progs/h_ogre.mdl", 0 }, { "progs/h_player.mdl", 0 }, { "progs/h_shal.mdl", 0 }, { "progs/h_shams.mdl", 0 }, { "progs/h_wizard.mdl", 0 }, { "progs/h_zombie.mdl", 0 }, // Gibs { "progs/gib1.mdl", 0 }, { "progs/gib2.mdl", 0 }, { "progs/gib3.mdl", 0 }, }; #pragma warning enable F317 void misc_corpse() { if(self.style < 0 || self.style >= poses.length) { objerror("misc_corpse with invalid style."); return; } poseInfo pose = poses[self.style]; precache_model(pose.mdl); self.frame = pose.frame; self.solid = SOLID_NOT; self.movetype = MOVETYPE_NONE; setmodel (self, pose.mdl); } void printCorpseFGDStuff() { dprint("Corpseframes:\n"); for(float i = 0; i < poses.length; i++) { //style == 0 -> { path: "progs/demon.mdl" , frame: 53 }, dprint("style == "); dprint(ftos(i)); dprint(" -> { path: \""); dprint(poses[i].mdl); dprint("\"\t, frame: "); dprint(ftos(poses[i].frame)); dprint("\t},\n"); } } //============================================================================