/* Copyright (C) 1996-2022 id Software LLC This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ /* Clock QuickC program By Jim Dose' 11/25/96 */ void() clock_setpos = { local float pos; local float ang; local float seconds; local string temp; // How much time has elapsed. seconds = time + self.cnt; // divide by time it takes for one revolution pos = seconds / self.count; // chop off non-fractional component pos = pos - floor( pos ); ang = 360 * pos; if ( self.event ) { if ( self.ltime > ang ) { // past twelve temp = self.target; self.target = self.event; SUB_UseTargets(); self.target = temp; } } self.angles_x = ang * self.movedir_x; self.angles_y = ang * self.movedir_y; self.angles_z = ang * self.movedir_z; RotateTargetsFinal(); self.ltime = ang; }; void() clock_think = { clock_setpos(); self.nextthink = time + 1; }; void() clock_firstthink = { LinkRotateTargets(); self.think = clock_think; clock_think(); }; /*QUAKED func_clock (0 0 0.5) (0 0 0) (32 32 32) Creates one hand of a "clock". Set the angle to be the direction the clock is facing. "event" is the targetname of the entities to trigger when hand strikes 12. "cnt" is the time to start at. "count" is the # of seconds it takes to make a full revolution (seconds is 60, minutes 3600, hours 43200). default is 60. */ void() func_clock = { local vector temp; self.classname = "clock"; self.think = clock_firstthink; self.nextthink = time + 0.1; self.ltime = time; SetMovedir(); temp = self.movedir; self.movedir_x = 0 - temp_y; self.movedir_y = 0 - temp_z; self.movedir_z = 0 - temp_x; if ( !self.count ) { self.count = 60; } self.cnt = self.cnt * ( self.count / 12 ); };