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Update 4 id1, hipnotic, mg1, and rogue source
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@@ -97,7 +97,9 @@ void(float offset) hknight_shot =
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setmodel (newmis, "progs/k_spike.mdl");
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setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
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newmis.velocity = vec*300;
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newmis.effects = newmis.effects | EF_CANDLELIGHT; // give the projectiles a weak glow
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if (cvar("pr_checkextension"))
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if (checkextension("EX_EXTENDED_EF"))
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newmis.effects = newmis.effects | EF_CANDLELIGHT; // give the projectiles a weak glow
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sound (self, CHAN_WEAPON, "hknight/attack1.wav", 1, ATTN_NORM);
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};
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