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Update 4 id1, hipnotic, mg1, and rogue source
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@@ -136,6 +136,10 @@ void() OgreFireGrenade =
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missile.angles = vectoangles(missile.velocity);
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missile.touch = OgreGrenadeTouch;
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if (cvar("pr_checkextension"))
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if (checkextension("EX_EXTENDED_EF"))
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missile.effects = missile.effects | EF_CANDLELIGHT; // give the projectiles a weak glow
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// set missile duration
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missile.nextthink = time + 2.5;
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