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Update 4 id1, hipnotic, mg1, and rogue source
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@@ -115,7 +115,7 @@ void() multi_touch =
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// if the trigger has an angles field, check player's facing direction
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if (self.movedir != '0 0 0')
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{
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makevectorsfixed(other.angles);
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makevectors(other.angles);
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if (v_forward * self.movedir < 0)
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return; // not facing the right way
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}
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